Livesplit is also technically a tool, and we use it to track how fast we're going, and as such it can influence our runs. But it doesn't make the run a Tool Assisted Speedrun
i c So, will I want to press start earlier or later to save time?
Also, in Bizhawk the gameplay every once in a while seems to be laggy, jerky kind of thing that makes it difficult to play the game, is there any way I could fix this?
WOW the changes really work very well, thanks for the help!
However, when I compared my run and RoyLGamer's run, we seemed to be at the same framerate as we lose equal amounts of time yet finish at the same time, but he is on a console. How does that happen?
"So 1-1 should differ by n frames." When you say this, do you mean it is possible to save FRAMES in 1-1 depending on how you play the title screen?
I see But what about when I compared my run to RoyLGamer's run? He's on console, yet we both seem to be at the same framerate, if you compare our runs we execute about the same and we finish at about the same time. Are we both at a framerate disadvantage?
Also, about Bizhawk, how can I reduce input lag so my muscle memory won't be so screwed up?
This ain't right
So, it took me months to finally figure out how in the world Kosmic was being "framerules" faster than me when we seemed to execute at the same level. The key was, it wasn't actually framerules, it was frames. I don't know if it's framerate, or lag, but Kosmic seems to consistently pull ahead as the run goes on
(make sure to ignore my voice for optimal focus) This is the comparison between some random run that I did in which I executed essentially the same speed as Kosmic yet fell behind by frames.
(yet again ignore my voice in this one for optimal focus) (sorry, I liked it when Kosmic said "blazit clip below the bricks") Anyway, in this run I do 1-2g which saves 5 framerules over WR, but I mess up in 8-1 costing me 3 framerules, and everything else I play just as fast as WR Yet, as I should be 2 framerules ahead as we enter 8-3, we're essentially tied instead.
I also compared between mine and RoyLGamer's run as well, and the weird part is that no one is at any framerate or lag disadvantage, essentially that we are playing at equal framerates. Our mistakes add up in the end, no one executes faster than the other, and we finish at basically the same time.
That is quite weird, because if you're playing on console then wouldn't all consoles kinda function the same? Meaning that Kosmic and RoyLGamer should both be going at the same framerate. I'm not suspicious of Kosmic's run, or Kosmic, but I just want to know wut the hecc is going on.
(below the briccs, abbaabbaba)
Alright so I completed my first run: this could be used as the example run for AISSON Warpless category Will improve, die less and not get stucc at the end of 8-4 LUL
I would run it too. That makes 4 people
WR in smb1 Any% WR in smb1 Any% all stars (god dang do it already dskjaf;fkjdsa) 4:59 mile in running (This is speedrunning)
Extra: 4:42 AISSON WR in smb1 Warpless Make Minus World (not ending) category absolutely perfect (done) WR in smb1 Warpless All Stars WR in smb1 Minus World Ending
oh yeah and sub 25 in 1-1 as fire so bigeypython subs to me Keepo
If you're correct, that means that RoyLGamer's timing of his own run is correct, and my new PB ties him.
I improved it with 1-1 framerule that I found months ago, and then 1-2 framerule which I found was apparently possible Improvable by at least 2 frames, maybe 4 if I entered -1 unoptimally
Ok I think I figured it out So, if I unplug my headphones, the game just decides to go to 4 FPS because it's an MLG triggered boi If I move certain ways my headphones also seem to unplug so that explains it
@rossyenerich If that was the case, then how could it still drop when I don't press any buttons? Wouldn't you have to press the hotkey in order to advance the frames? For this case it just drops to 4 FPS
And then it happened again, 2 times in a row in the same place. For this variation I didn't press anything
Skip to 1:56 I am using the Snes9x v1.56 emulator, and then my only guess is that I somehow clicked something potentially and then this happened If this is caused by me pressing a button, how can I disable this so it doesn't happen yet again in a more OP run?
Another note: It stays like this until I close and reopen the emulator, and I seem to be unable to reproduce this by pressing the same buttons I potentially pressed.
I don't use L+D on the turnaround for 1-2g as it kinda throws me off and has me feel like I don't have to jump frame perfectly, and as a result I'm too slow most of the time.
However, I do hold R+D while backward walljumping, it's kind of nice when you get to easily enter the pipe as soon as possible, but it gets much riskier due to the fact that you might land short and as a result not enter at all (unless you release right) But really, imagine double fast accel 8-4