Discussioni
PolandLug07 years ago

I finally tried my hand at running this game and will submit few runs soon.

However, I am running on KaM Steam version using the timer. And I've noticed huge differences in in-game time and the timer. (up to a few minutes) And in the guides you said that KaM Remake has 10% inaccuracy in it's timing. So my question is: should this be allowed? Or at least shouldn't there be a way to differentiate between sped-up version and not sped-up?

After all if you go with in-game KaM Remake timer then in an hour long mission you would have no idea which is actually quicker 1:00:00 in KaM Remake or 1:05:00 in KaM Steam + Timer. Not only that if you have two similar in-game times in KaM Reamake then you can't be certain which is quicker as you cannot tell just how much a timer is off.

Also another thing. I have never played KaM Remake but it seems to me it has some features that the original does not. Like filling your queue with single click. The speed-up, etc. Oh, searching what are the actual differences I saw this: http://www.kamremake.com/devblog/how-exactly-does-kam-remake-relate-to-tpr/ If I understand this right it means that KaM Remake does not have Siege Workshop from TPR, and it has something called Market.

Now, I don't think that's fair. Playing KaM Remake in speedrun seems to me a little like playing a modded version of Skyrim. Sure it can be faster. But that's not quite the point I think.

So tl;dr version: I don't think it's fair lumping KaM Remake with other versions of KaM without any way to differentiate between them. I think this should at least be considered in-game timer and not RT. Or do something like Super Metroid (where you have another column telling you a route used).

(Btw. I am also not sure how I feel about Steam version giving you possibility to build TPR buildings in TSK campaign, I don't remember however if original TPR allowed and I lost my disc long time ago. I think this should be addressed in rules.)

The last thing I want to ask is why is Loading banned? I mean in single level it makes less difference (though it would be nice to have possibility). Though in full game run? I don't think it would be possible without. Some strategies are so risky that not having possibility to load when you mess up would be run killer. And I find have no real argument against it.

Edit: Tiny bit of spell checking.

DerToSt e ROMaster2 ti piace questo
PolandLug08 years ago

Hey, my name is Lug0.

I intend to speedrun Gorky17. I'm not really good at this, and there is a video proof of that :D But I thought such a classic as Gorky deserve at least some recognition so I decided to do it anyway.

So I found few bugs, made a video and here I am writing this.

I would love if someone tried their hand at this game as again I think this is a great game, and there is a lot of room for improvement here. (My PB is about 10 min better but unfortunately I forgot to record it. Derp.)

Osmosis_Jones piace questo
Info su Lug0
Iscritto
8 years ago
Online
2 months ago
Runs
25
Giochi corso
Gorky 17
Gorky 17
Ultima corsa 5 years ago
14
Runs
Knights and Merchants
Knights and Merchants
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6
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Cat Quest II
Cat Quest II
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3
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Knights of Pen and Paper 2
Knights of Pen and Paper 2
Ultima corsa 6 years ago
2
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Factorio
Factorio
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41
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Factorio: Space Age
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Gorky 17
Gorky 17
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Knights and Merchants
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Giochi moderati
Gorky 17
Gorky 17
Ultima azione 5 years ago
18
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