Featuring Jupi's wonderful edit of Yuzuko Nonohara (from Yuyushiki) showing off a very eepy Emi (cropped from the IDW prequel comic)
When Emi starts falling from a crawl state, above an electrified wall, she will infrequently get zapped. This is relevant in two places through the any% route: after Black Widow/First War, and after TriShot.exe
Seven times in thirty "trishot.exe exits" I get zapped by the electrified wall. My current theory is the hurtbox of the wall changes randomly (or pseudo-randomly in a pattern), if the hurtbox is extended upwards, Emi will be damaged two frames after entering the falling animation out of the crawling state. (Clickable timestamps of the occasions are in the description of the video linked below, and are repeated here: 00:25 01:15 01:45 02:25 (two in a row) 03:35 05:35)
Waiting on guard cycles sucks; what if I didn't, and instead chose violence?