Hey, someone has notified me today that the moderation for "Surgeon Simulator VR: Meet The Medic" appears to be inactive, last online 11 months ago and unreachable. So, I was just wondering, @Seydie, if you would like to be moderator for this game since you are a series mod for the surgeon simulator series and do not appear to be mod of this game already?
Any questions about the games in the ClockTower Series, feel free to ask any of them either in here or on the forum, also!
Similar to what Punchy said, but in the Dino 2 forum, his Dino Crisis 1 run is most definitely not segmented. The run even says 0 saves and 0 continues in the results screen.
As prior stated on Dino 2's forum, a run being in multiple video parts doesn't mean it is segmented. The run is rightfully the Any% WR, and putting it in Segmented just undermines the entire leaderboard and defeats the whole point.
So I was practicing the route on PS4 today and had this happen. This happens every instance when you try to sell items, even after reloading and continuing on in the game this still happens. The only solution is to exit out of selling items after 3-4 items and re-enter, and double-check the item you want to sell is actually the one being sold.
For some reason the game seems to move items around after you sell them but it bugs out? I'm not even sure what exactly is happening.
So it's obvious at this point turbo is being used in certain runs. There's one particular spot where it's kind of obvious, which is the train puzzle.
(13:58)
Turbo, as a method of input, is pretty much banned across the entirety of the series, including the original RE0. The question here is, what is gonna happen now? Because I'm certainly not cool with what is essentially tool assistance becoming the standard in RE0.
This seems like a miscommunication between runners assuming it is okay when it definitely isn't.
Just thought I'd say this because some emulator runners are intentionally letting the final cutscene play out. It adds to your final in-game time so you're gonna be wanting to skip it.
Okay, so this has been something that's been bugging some people verifying for a while now. Music placed over runs. The term "drowning out" is too ambiguous. What classifies as 'drowning out'? It's different to different people, and therein lies the problem.
Music is from this point onwards not allowed on run submissions, period, under any circumstances. If you want to listen to music whilst doing runs then use a virtual audio cable, listen to it through other means, or find another way to directly capture a video of your run without anything but Microphone and Game Audio.
We don't need additional work to try determine if audio lines up whilst listening to blaring rock music or pop music in the background that makes it ten times harder to do so. Sorry it had to come to this.