Commenti
discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

I'm having problems with downloading the pellsson rom; when I apply it to smb on nestopia it glitches out. Does anyone know how to fix this?

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

so it most definitely isn't possible in normal smb? or people just haven't tested new possible setups?

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

so that’s why ffpg works on aisson cuz you don’t have to tap left

LDAMAN piace questo
discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

and what are the subpixel values you would need for ffpg?

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

how many framerules does ffpg save?

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

could you do something like how the 8-1 starblock manipulates the flag’s position, but with mario?

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

if you’re using an emulator use savestates to practice parts where you die at, and Kosmic has really good tutorials about certain levels and the whole game in general

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

well yeah, i think it could happen but this game has been optimized probably more than any other game (besides dragster). i’m not the most knowledgeable of the game, but i know that it would have to be a really big find to save any more time

LDAMAN piace questo
discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

Lol three frames away or one framerule but this game hasn’t seen an improvement in years so...yeah i doubt it

discussione: Minecraft Education
Utah, USALightsaver4 years ago

sorry for necroing, but maybe could you reconsider adding any%? because like kai said, they don’t allow mcee runs for some reason, even though the games are the same besides a few education edition blocks that wouldn’t be used in runs anyway

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

Oh ok, rip 4:53 then lmao

discussione: Super Mario Bros.
Utah, USALightsaver4 years ago

Is it possible to get a better framerule where bullet bill shoots even earlier than it already does, to make a 4:53 possible?

discussione: Super Mario Galaxy
Utah, USALightsaver4 years ago

Ok, thank you for giving me an actual response. Ig i’ll have to look into getting a Wii then

discussione: Super Mario Odyssey
Utah, USALightsaver4 years ago

Oh ok, so I guess I'm better off just getting a switch instead of waiting years for a good emulator, which probably won't even be allowed on the leaderboards lol

Utah, USALightsaver4 years ago

Oh ok. However, that leaderboard doesn't contain actual any% runs, only things relating specifically to the education aspect of the game. Not to be annoying, but may I ask why it isn't allowed?

Utah, USALightsaver4 years ago

Is education edition runs allowed? Because they have only a few differences (chalkboards, etc.).

discussione: Super Mario Galaxy
Utah, USALightsaver4 years ago

No idiot, there was already a thread relevant to my question. I take back what I said earlier about relevance now that you joined.

discussione: Super Mario Galaxy
Utah, USALightsaver4 years ago

I actually did read through this forum, and I did see that it’s because of the inaccurate loading times. Maybe I should’ve specified more, but either way, you know what I meant.

Also, I posted here because it was relevant to my question, instead of making an entire new thread.

discussione: Super Mario Odyssey
Utah, USALightsaver4 years ago

Are switch emulators allowed? I didn't see anything about it in the rules.

discussione: Super Mario Galaxy
Utah, USALightsaver4 years ago

So there aren't any emulators that run the game the same as official releases? Or maybe there could be another category for emulator?

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