btrim: The user that requested it had their account deleted.
Leaderboards are cached for a bit to reduce server load, yes. Notifications are only processed and sent out every few minutes, so there is a small delay there as well.
The time units is probably a caching issue, I'll look into it.
If I recall correctly someone had this same issue before, and an ad-blocker was the reason the button wasn't showing up. I don't know why it causes that, but I'd recommend checking if that's the problem in your case as well.
That was me, forgot to make a post here; I deleted the posts since they were worthless, but they weren't really spam/bot posts so I didn't ban the account.
For values obsolete eachother disabled: The Spaarc run is not obsoleted by the Rochdale run, so both show up on the leaderboards. For values obsolete eachother enabled: The Spaarc run is obsoleted by the Rochdale run, so only the Spaarc run shows up.
I'll admit obsoletion settings always confuse me too, but this seems right to me.
Can you give a more concrete example of runs that are affected? On initial inspection I don't see anything wrong; if "Values obsolete eachother" is enabled only the fastest run of a player is shown, if it is disabled the fastest run of a player for every vehicle is shown - as different vehicles don't obsolete eachother).
Total time is calculated using the highest out of real time, game time and no loads for every run. Activity includes runs awaiting verification as well as verified runs (but not rejected runs), and is then determined as follows: http://pastebin.com/7XXAUCJT The two are calculated separately.
Moderators are responsible for handling the leaderboards they moderate, yes. Obviously the timer situation isn't amazing atm. Meat Boy (Flash) has a bunch of IL runs awaiting verification. If you look on its stats page, you'll see that IL activity makes up 100% of the activity, so the old and short full-game run you mention has no impact there, as expected. Undertale activity seems to be down to 85 atm, not 99. It has a run awaiting verification too, so that might help. It probably had more awaiting verification on the 7th.
Regarding the player counts (from 3 posts above yours): [quote=Lighnat0r]I've changed it to only consider verified runs for the player count. [/quote]
Primary time is determined as follows: http://pastebin.com/Rswy8UMi
There's a Delete button on the run page that you can use. It's not possible to completely block mods from submitting runs in your name at this time, but the 'A run was submitted on your behalf' notification type allows you to track when this happens (and respond to it if necessary), at least.
Tenebrae: Well spotted, that page uses a separate implementation for performance; updated that as well now :)
ROMaster2: Fixed that run; was it the only run that had that, as far as you're aware of?
Judgy53: It's a bit of an unfortunate limitation of how it's implemented, though I'm open to suggestions on how to improve without hardcoding even more stuff, it if anyone has any thoughts. Linking to the page with 'haspb=0' will work at least though it won't be retained on toggling the option.
Tenebrae: Because there apparently are quite a few rejected runs in that game. I've changed it to only consider verified runs for the player count.
Rmac524: Looks like there was a bug with getting variables applying to 'all levels' in some cases, which caused the subcategory not to be set for your run. The bug has been fixed, but you should check if the subcategory set is correct now.
ShadoWorm: Fixed.
mobiusman: Yeah, previously for determining it used whatever time was available, so for zero mission it would use the default real time where available, but IGT where not. Because IGT is so much lower, it would find a run with only IGT, mark that as the WR, then never finding a run with a faster time (since the actual faster runs all have real time available). Now it always uses the default time and ignores any runs without it set. Not ideal, but the better compromise.
For showing the categories: I wasn't sure which way to go; might end up changing it to the way you describe but I'm not sure yet.
I've added this as an option, 'Player obsoletion mode'. There's a couple of possible modes, which should suit your requirements.
The problem isn't in not being able to delete/edit them (correct me if I'm wrong), it's in not being able to reach them, since there are no profiles for guests - thus no way to view obsolete runs for them except through direct link.
Thanks, all those runs are old, so I'm guessing they were added before things were properly kept in order, and got missed when that was implemented and all broken data purged.
Deln: He's referring to this post: http://www.speedrun.com/post/fdwt0
I've included the Activity value as I described previously to the game statistics page as an experimental thing.
Not sure I like the word 'worked' to describe the value, it seems even more vague and inaccurate than activity. Regarding the 99 hour 'runs', in the calculations I simply ignore any runs in that range (99 <= hours <= 100) since all current runs that hits are fakes.
Fixed the submit run link.
EDIT: [quote=ROMaster2]Minor bug. Hovering over the mods in a game/series doesn't show the time according to setting/timezone. It shows it in site time. ie I'm in PST using yyyy-mm-dd so it should be showing "2016-05-01 11:53 AM", not "1 May 2016, 18:53". [/quote] Thanks, luckily the information previously available by hovering over the mods just got moved to the game statistics page, so it doesn't need to be fixed :)
ROMaster2: I'll get the page titles fixed after some other code is finished up. The sub-forums not being sorted is not a bug as the sort order is for the overview, but I could see how it makes sense to apply it to the forums as well. I'm a bit hesitant to do so though because of how the code is currently structured. For the games page, apart from the initial load the sorting is by far the most time-consuming part (since it needs to sort the whole list of >6000 games), not the filters.
Kheartz: Yeah I removed the game just before I went to sleep, so I forgot to post here. I don't know what caused it though, so if you can recreate it yeah, please let me know.
zoton2: Due to the timezone code changes, themes having dynamic (timezone dependent) backgrounds is no longer possible.