Commenti
Emilia-Romagna, ItalyLeoLitz23 days ago

the problem for a guide of shmoovement is that every walk is impacted differently, so the best option is to just explain the gist of it and let every runner experiment with it, if it can help the current theory of why it works is related to subpixels, basically if Guybrush has a fractional speed how is that translated into movement? Basically every frame Guybrush alternates long and short steps, so in average he has a fractional speed, because of how rounding works (and the usual coordinate system used in games which has the y axis flipped) when moving down, right or a combination of those the first step is a short one, when moving left, up or a combination the first step is long, in this last case it's beneficial to try and make Guybrush start walking repeatedly.

(I'll add one random consideration, this works well if the fractional speed is x.5, but in other cases the pattern of short-long-short-long might not be followed, like x.3 would require long-short-short-long-short-short or a rearrengement of those, what I'm saying is, maybe TAS could find some weird dances that are faster for certain walks)

Emilia-Romagna, ItalyLeoLitz25 days ago

The written guide is quite old, in my experience pirates are interchangeable, I never invatigated it as I always guessed trying to go for specific pirates, given they are not more than a pixel on screen in the overworld map, would have lost me too much time.

Emilia-Romagna, ItalyLeoLitz25 days ago

we would need testing but I think the waiting period you mentioned is OS related and not something SUCMM games in particular do, there is an option to reduce such delay in windows, lol I got used to it now, I bet most people using my PC would end up typing the same letter twice by mistake quite often.

Emilia-Romagna, ItalyLeoLitz1 month ago

The special edition should use the same code of the og game for most things (which is why speed glitch still works), so I doubt credit early is any different, but like many random things it's easy for it not to look random unless you pour in thousands of attempts.

Well, I hope you catch some good luck, you're doing a great job with this game.

Emilia-Romagna, ItalyLeoLitz1 year ago

imo people can say what they want, I care about fair competition, which involves two things, fairness, the obvious one, but also competition, in the sense that you need people to actually run the game, and given that memorizing insults in another language really doesn't feel like one of those skills that people run this kind of game for I'm all for doing the smallest possible hack that makes the song skippable in every language (and I'm going agains what's best for me, I'm italian, I could just use that version).

With that said it's not like there's one correct solution, like everything in this silly hobby it's up to the community, I tend to see it similarly to how people manage some fighting games or TCGs, where whoever made the product didn't always balance things out perfectly so you get official tourneys where some things are banned.

Archmagus piace questo
Emilia-Romagna, ItalyLeoLitz1 year ago

I did it enough times to crash the game, I didn't count but it didn't take that long.

Emilia-Romagna, ItalyLeoLitz2 years ago

We are trying to figure that out, Ron Gilbert himself said that setting RightMouseButtonSkip is intended, and we do allow it, the one thing that will probably not be allowed is to set lineSpeed to a negative value (which skips text automatically without any input but if you put a value that can compete with RightMouseButtonSkip you get very glitchy dialogues that stay on screen even when the dialogue is over)

Ayanami3rd piace questo
Emilia-Romagna, ItalyLeoLitz2 years ago

Soon there should be various runs, everyone did chapter 4 slightly differently but the general idea seems to be the same, but I think it would be less complicated to just look at some runs than to try and explain it all via text, so in not too long I'm sure the runs will be verified and ready to be seen.

Wiitcher piace questo
Emilia-Romagna, ItalyLeoLitz2 years ago

GL! To answer in a more specific way, most of us have no definitive route for part 4 as we are all working independently (I routed the first 3 parts for now for instance), I think some people are streaming attempts though.

Wiitcher piace questo
Emilia-Romagna, ItalyLeoLitz2 years ago

For now most people are working on routing the game on their own as part of a challange, I think it was mentioned in other threads here, but you'll be able to check some runs on october 3rd.

Wiitcher piace questo
Emilia-Romagna, ItalyLeoLitz2 years ago

if you want to do a micro monkey marathon (that only has the first 2 games) then there's a tab for the special edition versions, otherwise I don't know, it's a decision that needs to be taken by the community, but given that the special editions are slower I feel like people will not complain, regardless it's better to ask in the lucasarts channel in the speedy adventure discord: https://discord.gg/aBEueEn

Emilia-Romagna, ItalyLeoLitz3 years ago

Cool, also the demo has different mechanics, so Idk how much it'd help in practicing for the game, while swordmaster% prepares you way more in case you then wanna do some any% runs.

Emilia-Romagna, ItalyLeoLitz3 years ago

that's an interesting idea, the thing is, the demo category was added because the speedy adventure community decided to do various challanges from time to time where we all run a small game or demo in secret and we see how everyone fared after a certain time, the demo of monkey island 1 was used for this purpose, so no one really put that much thought into it, apart deciding to use dosbox cause scummVM allows you to skip text and as far as we know the demo originally didn't have this functionality, I guess we could discuss it with the community, if you haven't already you should join the discord, we could talk about it under the lucasarts section (it's more likely that people will see the message there)

Emilia-Romagna, ItalyLeoLitz3 years ago

lol, as always I never notice forum posts here, my 6 months late reply is that that version was made by a guy in order to fix some inaccuracies but as of now we only have the executable and the guy in question is nowhere to be found

Emilia-Romagna, ItalyLeoLitz4 years ago

I don't remember the differences between normal and megamonkey but I think this is one of them, from what I know no (useful) glitch has been found for this game yet

Emilia-Romagna, ItalyLeoLitz4 years ago

long story short, the best emulator in terms of accuracy and fairness seems to be this one https://www.dropbox.com/s/767muz0n2if7klr/ScummVM.7z?dl=0 which is a modified scummVM made specifically to fix some inaccuracies, I hope it can help

Emilia-Romagna, ItalyLeoLitz5 years ago

tbh I forgot about it, but here it is: https://www.speedrun.com/comi/guide/adcxb

hyperformance piace questo
Emilia-Romagna, ItalyLeoLitz5 years ago

oh right, no one wrote about this, we were able to find the file to swap between versions to have english text and voice while the game under the hood is in another language, this changes nothing else than allowing the song to be skipped even if the game is in english, we decided it was far to allow this

Emilia-Romagna, ItalyLeoLitz5 years ago

That makes sense and I never thought about it, I'm not a mod but I'm sure someone will add consoles

Info su LeoLitz
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Monkey Island 2: Lechuck's Revenge
Monkey Island 2: Lechuck's Revenge
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