Discussioni
Ohio, USALandonRivers4 years ago

Hi there, I'm running through the game casually now and was wanting to check if there were speedruns of the game. sure enough there are. Saw in the runs you guys are attacking in a special way, not really using the chains at all, but repositioning and attacking. Is there a reason behind this? Are chains kind of useless? I'm just wanting to beat the game casually at this point, but saw this as an interesting technique.

Ohio, USALandonRivers4 years ago

Hey guys I put together a discord server with some basic channels, and roles. Come check it out when you have a chance, I'd love to chat with you guys. https://discord.gg/gaDC88A

Ohio, USALandonRivers4 years ago

Here's transparent icons I made for use with your livesplits

https://drive.google.com/drive/folders/1XLgoP6JwZH_IP1kM0uaFi-R6vRllsf1j?usp=sharing

Imprisoned - Goblins, the only enemy this level, specifically from one of the drunk ones Protect The Outpost - Bor'je's stupid tiny head Escort Marcus - Marcus Deserted Temple - The druid who likes hanging around Divided City - Final enemy of the level Outland Wastes - Durzu Ark Amar - Lorus Ancestors - The legionnaire with the big dumb shield Sanctuary - The lich you kill Underworld - Final Giant Skeleton's head Zurana - Zurana Kam-Zara - Zale's head, wondering where the 3rd piece is Jassindra - Mordessa Vatar - Vatar

Ohio, USALandonRivers4 years ago

I am wanting to start to do runs for individual levels, but remembered that it's possible to have different starting gold for each level based on what the player collected previously.

Do you think Gold available to spend (and characters available to use) should be limited for each level as if you were doing a single segment run, or could anything go for a single level run?

For instance, if you've beaten the game, you can replay level 2 with the halfling in full gear and zoom through leagues better than the knight during a regular run.

If you guys think that there should be a gold and character limit, I'd be happy to put together a proposal for list of constraints. I was thinking of working with "Total possible collected gold up to, but not including, this level", or I could simply make a list based on "available gold up to this point from a typical single segment run."

Alternatively, we could split it to "unlimited gold" runs and "limited gold" runs, but that might get a little wonky.... and the engagement is already so high haha.

EDIT: After thinking this over, I believe it might be best to limit the levels to 'What is available for equipment and characters when the level is unlocked". With this restriction, I believe even unlimited gold would have no bearing on the speedrun. Levels are already able to be completed with limited armor and weapons, sometimes weapons are never used.

So for example, that would mean on "Deserted Temple", you would only be able to play as the Knight or Huntress, and Sword / Axe / Hammer / Bow / Shield / Crossbow / Dagger / Armor would only go up to Long Sword / Short Axe / Morning Star / Composite Bow / Brute Shield / Dwarven Crossbow / Long Dagger / Light Armor Same with Bolts, Arrows, and Potions. They can use whatever amount of gold to equip anything with these constraints.

As for the hidden levels, Equipment available would be that of what is available after the level is first possibly unlocked. For instance, Forbidden Atgard is unlocked in Deserted Temple, and so available equipment would only be what is available after completing Deserted Temple.

Ohio, USALandonRivers6 years ago

EDIT: The glitch is banned. Here's a video explaining everything behind it. You can still use mouse, just make sure the polling rate is either 120hz - 250hz by default, or adjusted down. https://www.speedrun.com/enclave/guide/zbh22

ORIGINAL POST: Hi, so as you guys know, if you are using a laser mouse or anything with a modern DPI / accuracy then it will speed up the game when you move it quickly.

This compounds on top of your own comp specs. Back in 2014 when I did the full game run, I did it on a crappy optical mouse to make sure that my DPI wasn't throwing off the game. Now in 2019, it's hard to find an optical mouse, and also computers have all gotten faster. My mouse compared to 2014 is 3x faster, and I also have a 1080ti graphics card. Simply turning to the left regularly... it totally messes things up. I can make fewer circles than you guys and totally crush your times.

The PC game should have support for pads. There's the "config" file in the local files. I'm going to do some experimenting with them and seeing if it still totally messes up the game.

So yes the controller option works, but the config file needs some love to work with what you're using. Myself I'm using DS4Windows to use a PS4 controller. The important part was that the axis rotation didn't allow for the acceleration glitch.

In introducing a reliable standard for the game, I think pad might be the way to go...

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