Commenti
discussione: Deepwoken
Did kind of talk about this with Always, overall he doesn't seem too fond of the idea, but I'd definitely want it, though it would be difficult to separate a skip from a "normal" run, like for example the union hook that instantly leads you to the firfire cliffs, we'd have to get a set path done and with that there is little to 0 improvement possible to be made and it just becomes a question of who has the best build with the most damage and movement.
jeff5551 piace questo
run: Deepwoken
Quick Mod Note - Very very reluctant to verify this, I can't retime but I've legit just counted after the in-game time turns to 9 minutes, and 9:47 seems fair, please use live splits the next time.
run: Deepwoken
Double checked the loading times, loads for ca. 33 seconds, retimed without loads to 2m 44s 200ms
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