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discussione: Battletoads (NES)
discussione: Battletoads (NES)
Yep! I think the same. This is technically should be the same glitch as regular turbo tunnel skip. As far as i know regular turbo tunnel skip it's all about spawning one particular object - that flash from the end of the revolution stage. And that "revolution flash" what causes game to start new level. In this run i just spawn some other objects (i don't even know what objects exactly), but those objects causes this effect of final cutscene pops up.
discussione: Battletoads (NES)
discussione: Battletoads & Double Dragon
Yesterday so called russian community blame me again. So i decide to leave.
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