That's kind of why I mentioned it though, seems kind of unfair to compare speedruns between Hunt with and without bullet drop. That alone changes the gameplay environment quite radically, to the point that Crytek's website had an article (here) from April 18th, 2018 where Crytek explains the reasons why old Hunt relied on NOT having bullet drop by design.
Current "Hunt: Showdown 1896" is designed specifically around bullet drop, they've had to adjust pretty much all weapons stats, added different gravity pulls at custom distances for certain types of weapons, and they've even designed the new map with that in mind and will bring back the old maps with changes (they've even specifically mentioned in this video that the 2nd map will see changes to some compounds once they bring it back).
I think the environment has changed enough that it might justify its own separate page in my opinion, but that's actually why I'm asking as I don't curate these pages nor its submissions.
Shouldn't "Hunt: Showdown 1896" be added as a separate game entirely?
Like, the game has even changed name on Steam and all social media platforms, has a new engine, new map, new wild target, has even added bullet drop which makes the whole speedrunning environment quite different to what it was in my opinion.