In the submission rules for 2 Player there is a line stating "If one of the players game overs the run is invalid. Two players must be present throughout the duration of the whole run. I have two questions about this:
- If one player game overs, if they immediately steal a life is the run still valid?
- Can an intentional game over be taken in the event that a player game overs/ no more lives are available to steal?
Looking at some of the 2 Player runs it looks like both 1 and 2 are allowed, but I'd like to be clear on the rules before starting learning the game.
Put together an autosplitter for Retroarch that splits on screen transition after all major and minor bosses, and on last hit of Pete. You can find it here for anyone interested: https://github.com/Johnny-Go/Autosplitters/blob/master/MagicalQuest3Autosplit.asl
The arcade difficulty ranges from 1-8, with the default being 4.
Chronicles of Mystara has four difficulty options, Weakling, Apprentice, Knight, and Master, with the default being Apprentice.
I was wondering which difficulty in the arcade version matched up best with Apprentice, and if it is allowed to change the arcade difficulty to match the Apprentice difficulty.
The reason for this question is the Elf has an arcade exclusive glitch that lets you skip the Mud Golem fight by using Ice Storm or Cloud Kill at the start of the fight, and this glitch doesn't seem to be present in Chronicles of Mystara, presumably due to the way the cutscenes seem sped up.
The DuckStation emulator is now allowed. Read and Seek speedup need to be the emulator default of "None". Standard emulator rules apply as well. Please make sure the emulator and version number are present in future submissions.
Which emulators are allowed for this game? Been practicing with the SNES9X core in Bizhawk, but figured I should probably get some official confirmation. I looked in the guides and and the game rules but didn't see any. The closest I saw was that ZSNES doesn't emulate the game properly.