Commenti
California, USAJenny_XJ-92 years ago

Hey try submitting again! I think I found the issue in the category settings. Because we don't separate the co op and single player ILs I have to disable the exact player count setting, which was set properly on any% but not 100%. It's been a while since we've had a 100% submission so thank you for helping me catch this!

Another update: I was able to take the rejected run, remove the second player, resubmit, and then verify it for you! It's on the leaderboard now.

California, USAJenny_XJ-92 years ago

That's odd. I filled out a test submission leaving player 2 blank and it worked just fine.

Not sure what could be causing that...

Update: Ah I see, I was testing on any%, there must be something in the 100% settings that's causing this. Let me look into it.

California, USAJenny_XJ-95 years ago

The main concern the community has had is that due to having a relatively small amount of numbers, adding to many categories for specific niches would fragment the community to an extent.

Though if you're interested in no QS/QL, chaos theory does actually ban QS/QL in all of its RTA categories.

Also having QS/QL doesn't actually make it that easy to get a perfect time. Because to do that you need to not need it in the first place, since QL doesn't give you the time back.

California, USAJenny_XJ-95 years ago

Since the link here is apparently dead, here is a current, working link for the discord server for anyone else who comes across this thread. https://discord.gg/22VJ5Mj

gogogord piace questo
California, USAJenny_XJ-96 years ago

It wouldn't make a whole lot of sense to only apply it to only PC. Sure consoles don't save very quickly at all. But allowing even the slower QS would allow console to be a much safer run since flubbing an area would lose maybe a minute or two instead of 5-15. It doesn't add up. SC1 used to have the same restriction before the community decided to allow it, and console SC1 doesn't even have QS.

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