Hey try submitting again! I think I found the issue in the category settings. Because we don't separate the co op and single player ILs I have to disable the exact player count setting, which was set properly on any% but not 100%. It's been a while since we've had a 100% submission so thank you for helping me catch this!
Another update: I was able to take the rejected run, remove the second player, resubmit, and then verify it for you! It's on the leaderboard now.
That's odd. I filled out a test submission leaving player 2 blank and it worked just fine.
Not sure what could be causing that...
Update: Ah I see, I was testing on any%, there must be something in the 100% settings that's causing this. Let me look into it.
The main concern the community has had is that due to having a relatively small amount of numbers, adding to many categories for specific niches would fragment the community to an extent.
Though if you're interested in no QS/QL, chaos theory does actually ban QS/QL in all of its RTA categories.
Also having QS/QL doesn't actually make it that easy to get a perfect time. Because to do that you need to not need it in the first place, since QL doesn't give you the time back.
Since the link here is apparently dead, here is a current, working link for the discord server for anyone else who comes across this thread. https://discord.gg/22VJ5Mj
It wouldn't make a whole lot of sense to only apply it to only PC. Sure consoles don't save very quickly at all. But allowing even the slower QS would allow console to be a much safer run since flubbing an area would lose maybe a minute or two instead of 5-15. It doesn't add up. SC1 used to have the same restriction before the community decided to allow it, and console SC1 doesn't even have QS.