NohBoard ReWrite v1.3.0 its a program that shows inputs
Figure has changed a TON in The Mines Update.
Here is what you need to know from what I have experienced so far:
- Figure's AI Figure did get "Reverted" back to his old AI, but they also changed him to have 2 different AI Paths, so be aware of this.
- Figure's New States. Figure now has "4" (2) new states, that wheren't apparent in Hotel+ / Backdoors Update.
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Ultra Hearing. In this state, in high graphics you can visibly see this state. His ears will glow indicating he can hear very far and minor noises too. Don't be too close to him in this state!
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Roaming State This is basically his normal state before, but in this case he can't hear across the map, so he will be just roaming through his default AI path.
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Seeking State This is his new state after he has lost you where you made noise at. He will hover about 5-8 studs from the location he last heard noise. Then he will go back to his Roaming State.
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Attacking State No matter what you do, if you are in 5 studs within this range, you will be eaten by him.
Figure's Ultra Hearing state is not found in The Mines (even after the balance change) but he can hear flashlight clicks and lighters.
Also he can get stuck behind a Flower Pot where you grab the paper. Have Fun!
What I've learned is that the layout is easy to remember, but the way you walk will define where he gets suck at.
I usually go kaizo route (Left side) and let him get stuck around middle.
Here is a map of the Fuse's spawn at the bottom:
I really think its missing like 2 spawns but not sure. the best RNG is to get all 10 at the bottom, but if not then its a bit of a time loss.
For door 100, its always good to have a lockpick, because if you do get all 10 spawns at the bottom, you can just lockpick the door instead of going all the way up.
Blue is intro Red is After Lever flick.
If you have a run where your slower than PB, than just play normal until 100 and time yourself.
GL man.
Timings to beat this 13m 20s 933ms Run: Btw Getting Halt or Ambush will result in a MAJOR time loss after Seek 2 (or in general)
- Enter Door 50 BEFORE 5:00 FLAT
- EXIT Door 50 BEFORE 6:00
- Exit basement within 20s (or exit before 7:00)
- Seek 2 around Door 75-78 to optimize seek's door count (as well as getting all Lefts & Rights)
- Enter Door 89 before 9:50, and pilling at BOTH enterance of 89 and 90 (depends on 90, since you can pill at 98 for better time depending on spawn)
- In Greenhouse, have 3 or LESS Rush spawns, and probably no eye spawn either)
- Flick door 100 level before 11:18
- Get God RNG, all fuses at bottom, preferably near your route)
- Enter Fuse Box Minigame before 12:10 (A whole MINUTE of Door 100)
- Get Fuse box 100% with no mistakes
What a run, The whole thing about cheating for this run, with the game mechanic its def not intended for the gate to be opened when you flick the lever, but thats what you get when the Devs don't account for global code (Im assuming their code checks for any object with the gate tag, I'm not a Roblox developer but it seems easier to do that, from personal experiance in coding.)
What people are overseeing is the fact that there is a room that can spawn that can give a less time even if someone did the same run, but instead of door 63 being a gate room, it would be that room with less time and probably get a lower run.
GG's and keep grinding people.