I'll admit that I myself tend to get a bit annoyed at slow processes (in a lot of things not just site related) but I always remind myself that there's a reason it's not done yet. Of course we want things right now this instance, because that's a lot of the internet, but when one person has the ability to make changes it might make it take longer. We got messaging even though we had to wait. I'd rather get bug fixes and things to work well long before subcategories being able to be applied to specific ILs because I know that stability is important. Good things come to those who wait.
Technically it's also on Android, but idr if it's an old version or not.
I can understand in the case of the mod deleting their account, but otherwise people can do whatever they want.
I've checked around and the dev responded to a Steam thread like "delete anything with '.save' in the Data folder" but I tried that and it didn't work. (There wasn't any .save file in my Steam folder for the game?) I also tried reinstalling but Steam has cloud saves.
All good. Maybe I was just seeing double haha. It happens. I just swear I saw the same description and video linked in like 3 submissions. 🤷
Oh. Uh. The run included the same description/video link as the one already accepted, that's why. Sometimes it's possible to double click the submit button.
@Pac You still have to open a thread in a new tab for "new" to go away. (It would be nice to be able mute or mark as read threads but it's not a big deal personally.)
There is a way to set up an image-based autosplitter but doing it manually would be far easier, considering how tedious it is to set up the image one. You could always use a phone or an actual pc to have a timer program open to see your active pace though?
Whoa, awesome! See, I knew patience is key. Thank you so much for the continued work, really. 😄
If there would be an option for it I think that could be useful.
The circle you press at the beginning, yes. For every applicable chapter the timing ends the frame whichever's characters feet stop walking in the animation. The end feet timing is consistent for nearly all chapters and the same as MV1. For chapters like The Orchard it's vague because it has to be (in the sense that you can't really know when someone stops doing inputs so I try to be more visual therefore making it easier). Doing a more visual approach is kind of what you have to do when timing by the frame anyways. I do time consistent every time though. I don't expect anyone to have accurate manual timing. I only retime if it's significantly different. So if the timer is close enough I leave it (which admittedly is a little lazy but only 2 people run the game until recently and it hasn't been a problem thus far). As for other runners, we're in the process of changing the timing rules for Prologue and editing the rules to have better wording, but LeftistTachyon has taken a week off so I'm waiting until he gets back to start working on it because having a verbal discussion about it would be easier than just text.
Oh, right. The circle at the start you press to begin the chapter. I didn't know how else to explain it so I'm open to suggestions for wording. It might seem a bit vague but a lot of the timing for specific levels is vague because not all have consistent endings, but all (minus Prologue) have a consistent start, which is the circle at the beginning. So it makes the timing easier to be consistent in how it's timed.