Commenti
discussione: The Site
Oregon, USAImaproshaman5 years ago

I'll admit that I myself tend to get a bit annoyed at slow processes (in a lot of things not just site related) but I always remind myself that there's a reason it's not done yet. Of course we want things right now this instance, because that's a lot of the internet, but when one person has the ability to make changes it might make it take longer. We got messaging even though we had to wait. I'd rather get bug fixes and things to work well long before subcategories being able to be applied to specific ILs because I know that stability is important. Good things come to those who wait.

discussione: Clicker Heroes
Oregon, USAImaproshaman5 years ago

Technically it's also on Android, but idr if it's an old version or not.

discussione: The Site
Oregon, USAImaproshaman5 years ago

I can understand in the case of the mod deleting their account, but otherwise people can do whatever they want.

discussione: The Site
Oregon, USAImaproshaman5 years ago

It's not about it being a "global chatting app" though. :/

discranola piace questo
discussione: Coloring Pixels
Oregon, USAImaproshaman5 years ago

I've checked around and the dev responded to a Steam thread like "delete anything with '.save' in the Data folder" but I tried that and it didn't work. (There wasn't any .save file in my Steam folder for the game?) I also tried reinstalling but Steam has cloud saves.

discussione: OVIVO
Oregon, USAImaproshaman5 years ago

All good. Maybe I was just seeing double haha. It happens. I just swear I saw the same description and video linked in like 3 submissions. 🤷

BlazeRol piace questo
discussione: OVIVO
Oregon, USAImaproshaman5 years ago

Oh. Uh. The run included the same description/video link as the one already accepted, that's why. Sometimes it's possible to double click the submit button.

discussione: The Site
Oregon, USAImaproshaman5 years ago

@Pac You still have to open a thread in a new tab for "new" to go away. (It would be nice to be able mute or mark as read threads but it's not a big deal personally.)

discussione: The Site
Oregon, USAImaproshaman5 years ago

Speedrun1st This is awesome, thanks! :D

discussione: Celeste
Oregon, USAImaproshaman5 years ago

There is a way to set up an image-based autosplitter but doing it manually would be far easier, considering how tedious it is to set up the image one. You could always use a phone or an actual pc to have a timer program open to see your active pace though?

sam1370 piace questo
discussione: The Site
Oregon, USAImaproshaman5 years ago

Whoa, awesome! See, I knew patience is key. Thank you so much for the continued work, really. 😄

SpeedyFolf piace questo
discussione: EDGE
Oregon, USAImaproshaman5 years ago

Would RTA/IGT not read better than Real Time?

discussione: Clicker Heroes
Oregon, USAImaproshaman5 years ago

Isn't the game also on Android?

discussione: Monument Valley II
Oregon, USAImaproshaman5 years ago

So...🤔

discussione: The Site
Oregon, USAImaproshaman5 years ago

If there would be an option for it I think that could be useful.

discussione: Monument Valley II
Oregon, USAImaproshaman5 years ago

The circle you press at the beginning, yes. For every applicable chapter the timing ends the frame whichever's characters feet stop walking in the animation. The end feet timing is consistent for nearly all chapters and the same as MV1. For chapters like The Orchard it's vague because it has to be (in the sense that you can't really know when someone stops doing inputs so I try to be more visual therefore making it easier). Doing a more visual approach is kind of what you have to do when timing by the frame anyways. I do time consistent every time though. I don't expect anyone to have accurate manual timing. I only retime if it's significantly different. So if the timer is close enough I leave it (which admittedly is a little lazy but only 2 people run the game until recently and it hasn't been a problem thus far). As for other runners, we're in the process of changing the timing rules for Prologue and editing the rules to have better wording, but LeftistTachyon has taken a week off so I'm waiting until he gets back to start working on it because having a verbal discussion about it would be easier than just text.

discussione: Monument Valley II
Oregon, USAImaproshaman5 years ago

Oh, right. The circle at the start you press to begin the chapter. I didn't know how else to explain it so I'm open to suggestions for wording. It might seem a bit vague but a lot of the timing for specific levels is vague because not all have consistent endings, but all (minus Prologue) have a consistent start, which is the circle at the beginning. So it makes the timing easier to be consistent in how it's timed.

Info su Imaproshaman
Creator of the Objective Overdrive Minecraft modpack.
Iscritto
7 years ago
Online
11 days ago
Runs
229
Giochi corso
Chisel 2
Chisel 2
Ultima corsa 6 years ago
33
Runs
Chisel
Chisel
Ultima corsa 6 years ago
31
Runs
Monument Valley
Monument Valley
Ultima corsa 6 years ago
22
Runs
Silly Sausage
Silly Sausage
Ultima corsa 5 years ago
18
Runs
Gunbrick
Gunbrick
Ultima corsa 5 years ago
18
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Bouncy Ball
Bouncy Ball
Ultima corsa 5 years ago
15
Runs
Cut the Rope
Cut the Rope
Ultima corsa 6 years ago
15
Runs
Refunct
Refunct
Ultima corsa 6 years ago
7
Runs
Giochi seguiti
Radiant
Radiant
Ultima visita 4 years ago
2,891
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Monument Valley
Monument Valley
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1,843
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Bouncy Ball
Bouncy Ball
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1,451
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Cut the Rope
Cut the Rope
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1,409
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Monument Valley II
Monument Valley II
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1,291
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Rabbids Go Home (DS)
Rabbids Go Home (DS)
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976
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Silly Sausage
Silly Sausage
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921
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Block Steady
Block Steady
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791
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Giochi moderati
Monument Valley
Monument Valley
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98
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Cut the Rope
Cut the Rope
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71
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Monument Valley II
Monument Valley II
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55
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Bouncy Ball
Bouncy Ball
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53
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Chisel
Chisel
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39
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Chisel 2
Chisel 2
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35
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Silly Sausage
Silly Sausage
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29
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Powerup
Powerup
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23
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