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discussione: Windblown
New York City, NY, USAINVOKER5 days ago

im down for whatever u guys decide on

discussione: Windblown
New York City, NY, USAINVOKER5 days ago

i think it depends how long we will still be on the gift update really. and i had that custom start by complete accident lmao i didnt realize till i finished the run and rewatched

TheDregorath piace questo
discussione: Windblown
New York City, NY, USAINVOKER5 days ago

good call on the chicken jar, i completely forgot about that

discussione: Windblown
New York City, NY, USAINVOKER5 days ago

yea im on board with everything you have listed, only question is "Must fight all optional enemies". Im assuming that is still part of the main path? as doing optional paths wasnt needed. Like in the instances of the Incubator biome where sometimes the paths fork into a main and optional path.

MarsChaxor piace questo
discussione: Windblown
New York City, NY, USAINVOKER6 days ago

yea im confused about that, as new runs are being accepted while skipping challenge gates, even tho it seems also in here we are all on board with have all fights be all fights, where the mod also agrees we should do that while also not adding that to the rules

discussione: Windblown
New York City, NY, USAINVOKER17 days ago

yea thats why i was feeling there should be a minimum amount of things unlocked.

TheDregorath piace questo
New York City, NY, USAINVOKER18 days ago

yea the challenge doors should all be opened per Xenadir's rules. i think those should be added to the category rules as thats what the rest of us were following.

New York City, NY, USAINVOKER18 days ago

are we supposed to hit all challenge gates with this? at 6:07 you skip one

discussione: Windblown
New York City, NY, USAINVOKER25 days ago

yea im on board with doing the combat gate in a forked road with the potion shop. for custom memory decks im not fully sure. i kind of like the idea of running everything and having that part be pure rng. but if everyone discussed and are ok with custom memory decks being allowed then im also ok with it. Should people have everything unlocked to run?

discussione: Windblown
New York City, NY, USAINVOKER25 days ago

just happened to check this tab right as you posted that lol. I also submitted my older run a bit ago and am going to be practicing runs on the gift update within the next week or so. just waiting on whether or not it will be accepted. So far how ive done it and how i saw another speedrunner do it for this category was all challenge doors. I also did break all incubator tanks because of the potential enemy spawns. as for the fork with potion room, i personally take potion room when it shows up because both choices are technically the main path. but that one can be up for discussion. I thought of it as a funny potential time save

thekrynn piace questo
discussione: Windblown
New York City, NY, USAINVOKER3 months ago

I would be in favor of something like that. If any specific rooms want to be disputed and documented for clarity sake I’m also open to that and willing to contribute when it comes up

MarsChaxor piace questo
discussione: Windblown
New York City, NY, USAINVOKER4 months ago

any sort of updates on the possibilities of this?

discussione: Windblown
New York City, NY, USAINVOKER6 months ago

When it comes to verifying, most chunks are straightforward, but yea there are a few specifics that can be unclear. i think if we can identify and document the more difficult chunks it would be easier. Although yea noting the seed of the run and verifying it manually may have to be done only in the case of doubt, like if those complex chunks come into play. i feel the 3rd biome has a lot more of those unclear ones than other biomes.

discussione: Windblown
New York City, NY, USAINVOKER6 months ago

no signs of life from the mod lol

discussione: Windblown
New York City, NY, USAINVOKER7 months ago

Xenadir what do u think of that same run but essentially not doing the optional paths, just the main path. And still doing the optional gates and challanges. I feel like that would help with being able to verify the run, but still incorporate a heavy fight run

discussione: Windblown
New York City, NY, USAINVOKER7 months ago

a seeded and unseeded for this category also sounds like a fun idea. would really be a test on how good your mechanics are for seeded.

discussione: Windblown
New York City, NY, USAINVOKER7 months ago

I ended up trying a run for this myself. Its very similar to ozmourns video, however in incubator he does one extra fight that i do not. That one is technically optional so i didnt do that. I ended my time upon leaving the level not at the end of the fight so it should technically be a 26:27. what do you guys think?

JamesSwan piace questo
discussione: Windblown
New York City, NY, USAINVOKER8 months ago

for me a more fight oriented run would be more fun and interesting. my thought was maybe all optional and all enemies on the main path must be fought but also ignore all secrets, this way there isnt a question on if you missed something. This isnt like a 100% run idea i guess, more like a fight run.

JamesSwan e shreshthanigans ti piace questo
discussione: Windblown
New York City, NY, USAINVOKER8 months ago

would people care for a category where you fight all enemies, including challenges and the optional boost gates? i suppose on any percent all items should be unlocked for the sake of keeping it even

St3v1sh e JamesSwan ti piace questo
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