Congrats! Very close call on the last part of stage 6! I literally gasped as you were dodging the last guy before throwing the firecracker. GG.
How does the end timing work on this? The rules say the moment your piece is placed on the final power point square, but you aren't moving a piece to win, you are finishing a battle. Is it the moment the pieces spawn back on the board? They don't all spawn back in at the same time, so when all of them are present? I think that is the moment the music changes.
Or, should the timing end the moment "The game is ended..." appears a the bottom of the screen?
Or is the game over the moment of the last input? Before this route, the times pretty much ended on the last input of putting the goblin on the power point square, but now that the game ends with a battle it is hard to gauge where the final stopping point is.
I would suggest that timing starts the first frame the cursor moves and ends the first frame "the game is ended..." appears. I also think that the timing should go to milliseconds since the top times are all going to be very close to each other.
Yeah, I agree. This is pretty much a non issue for the optimized runs, as using passwords would undoubtedly be slower over the course of an entire playthrough. But for those trying to complete a run, passwords would be a great help. And yeah, a password abuse clause may need to be added if it becomes an issue.
Up to this point I have been under the assumption that passwords are not allowed in a run. However, I don't see it as hurting anything by allowing them if a game over occurs in the run; getting a game over sends you back to the main title screen so you should be able to use the level password to get back to the start of the stage you were on. I would even go so far as to say that you don't even have to see the password in your run, just that you have to get to the stage in question to be able to use the password to return there upon a game over (since the passwords for the stages do not change).
I would, however, see an issue if people were allowed to use passwords to return to a stage without getting a game over (i.e. they get bad RNG at the start of a stage and reset to then put the password in for that stage and try again).
I am not sure if I would be the one who has the sole authority to deem what is acceptable. If so, I want to make sure that everyone is an agreement.
Does this sound like a fair way to proceed? Or would password use be better served in another category??