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discussione: Hard Time
AustraliaHaunted_Pixel4 months ago

Oh. I had no idea

discussione: Hard Time
AustraliaHaunted_Pixel4 months ago

Just found out that the 2D mobile version also has a version on Steam, and if that's the case, I think it'd be a good idea to rename the "Any% Mobile" category to "Any% 2D", and have the mobile version of the game as a sub-category / platform

AustraliaHaunted_Pixel4 months ago

... The mobile version is on Steam?

discussione: Hard Time
AustraliaHaunted_Pixel4 months ago

There's a few suggestions I'd like to make regarding run categories. Seeing as the mobile any% is starting to get a little more competitive, I think it'd be a good idea to implement more categories / sub-categories.

First and foremost, I think that across the board, milliseconds should be counted in the final time, since things are getting pretty optimized.

Newer versions of Hard Time restrict the customization of your character behind a paywall, effectively making it a game of chance before the run even begins for getting a character with good stats. The only workarounds to this are to either pay for the premium version of the game, or dig through seedy APK sites to get an earlier version of the game, so I believe there should be two seperate categories for both randomized runs and customized runs. Speaking of which:

Inherit Universe and Restore Default should have their own categories too, as Inherit Universe does exactly what it says, and saves the game's state between characters. In other words, if you move objects to certain locations or kill off NPC's on one save, those changes will carry over into new save files, and by extension, new runs. You could think of it as a sort of "New Game+" in how it works.

AustraliaHaunted_Pixel4 months ago

So earlier versions and character editing are allowed? Feels like there should be a different category for it

AustraliaHaunted_Pixel6 months ago

Discovered it completely on accident while trying to do the one where you jump from furniture. Turns out that glitch got patched on Hard Time, but now there's an even better one in its place

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