can be possibly used in any% and 100% i cant seem to ecreate this glitch
the bullet thing is possibly a result of ur character getting sent to the next level together with the bullets also the rooftop level has a glitch where one of the guards can just not spawn, the bullet doesnt kill him
i dont even speedrun this but all im gonna say is NO to milliseconds i dont want my almost perfect run to be beaten by a frame and then 5 months later try to tie that
Yes it has been found, view the world record for any%.
idk if this might be a skip or just a useless thing but this is what happened to me when i was doing runs (check level 8)
4:04.50 with 20 deaths i calctulated and 1 death takes about 4 and a quarter second out of the run so theoretically your run of 3:04 (assuming is 3:04.00) would be 2:00.00 if deathless
i got a recorded 6:29 and a destoryed 5:15.10 so i might upload one
time try to it i guess if an enemy dies because of an another enemy it doesnt count?
below V V V
there are 2 different types of them: normal and wide. normal is just the normal door outline. the wide on the other hand is wider by about --- this much. (soz im using the dashes as length) normal hitboxes appear in the first levels, while the wide ones appear in later levels. quite useful to save little time not sliding/walking to the center of the door.
I found a useless bug though. I call it the Instant Gun. Basically, if you avoid the gun by alligning yourself while not touching the gun, jumping and sliding to get past it, you will not recieve it, But as soon as you enter the next room you're given the gun. Useless and its just here for general knowledge, I guess.