Commenti
discussione: Kenshi
Arizona, USAGramix134 years ago

I probably won't actually speedrun an Eyegore imprisonment run for the foreseeable future as I still consider myself to be pretty new to the game (only have 81.6 hours total). If someone else wants to try it out, go ahead.

Gulch piace questo
discussione: Kenshi
Arizona, USAGramix134 years ago

I know having too many categories for this game is a problem, but I think this one would make a ton of sense to me. So we already have speedruns for Imprisoning Tengu (WR with glitches being less than 10 minutes!), and one of the consequences of this is getting attacked by Eyegore's forces. So here's what I'm thinking is we do a Tengu Imprisonment run and then follow it up with Imprisoning Eyegore during the same run. Would it be faster to just straight up imprison Eyegore first and ignore Tengu? Yeah probably, but I think it might be cool if we captured both of them in one run.

discussione: Kenshi
Arizona, USAGramix134 years ago

The description for "No Glitch" and "Any Glitch" are reversed on the guide. No Glitch states "Any Glitch is usable, but the main rules still apply," while Any Glitch states "No major glitches are usable, and no reset squad positions. If an unforseen [sic] glitch happens, then it won't be counted against you. An example of this would be enemies not attacking or phasing through walls."

discussione: Kenshi
Arizona, USAGramix134 years ago

For a game that emphasizes how brutal death is, I'd say we make a category for how quickly we can make our starting character die. This might be trivial for some starts like the canibal one, but maybe some of the "easier" starts could have interesting strats to them?

Info su Gramix13
Iscritto
4 years ago
Online
1 year ago
Runs
16
Giochi corso
Tokobot Plus: Mysteries of the Karakuri
15
Runs
Kenshi
Kenshi
Ultima corsa 4 years ago
1
Run
Giochi seguiti
Tokobot Plus: Mysteries of the Karakuri
103
visite
Kenshi
Kenshi
Ultima visita 4 years ago
70
visite