Commenti
New South Wales, AustraliaGLPhoenix2 months ago

I can try and put one together, might take a while though.

New South Wales, AustraliaGLPhoenix5 months ago

Currently my best Lu Bu% is about 2 hours, but for doing full game I highly doubt that fighting him would be the play. I wouldn't mind doing routes for all factions at some point down the line, but for the time being focusing on one, ideally the fastest, is going to be the best for my sanity.

New South Wales, AustraliaGLPhoenix5 months ago

I like the idea of breaking them by kingdom and/or difficulty, just opening up a lot of options. Also True endings sounds like it could be interesting to do as well.

The game is still quite new, and we dont really need to rush into anything just yet, I was just wanting to at least start some conversation for it and see what other ideas others might have.

New South Wales, AustraliaGLPhoenix5 months ago

So I'm just trying to think what kinds of categories would be existing for this game. Aside from an expected Any%, one that ive been working on while I figure out some routing things has been Lu Bu(The Strongest)%, essentially speedrun to beat Lu Bu at Hu Lao Gate.

New South Wales, AustraliaGLPhoenix1 year ago

Is getting Blood Spell before Shura a PS5BC thing or something else entirely? because on PC we're not getting it naturally until after beating Lady Chu.

discussione: Street Fighter 6
New South Wales, AustraliaGLPhoenix1 year ago

If you have 22000 kudos with a character, you will unlock the characters style and special moves from the beginning

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discussione: Street Fighter 6
New South Wales, AustraliaGLPhoenix2 years ago

thank you! I honestly thought it was going to take much longer to make it under that 4 hour mark.

discussione: Eastern Exorcist
New South Wales, AustraliaGLPhoenix2 years ago

For the most part I agree with those categories, the awkward thing I was initially finding with NG+ though is that the more runs through on a file, the more scaled up the enemy health ends up being. I had initially thought of doing mostly NG+ but then was confused how my times were getting slower and slower as I did more runs on the same file. Im sure theres a better way of doing it, but ive just been focusing mainly on Lu NG Casual atm for a marathon showcase.

discussione: Street Fighter 6
New South Wales, AustraliaGLPhoenix2 years ago

Thrasher can just be really annoying, sometimes Ive found that going for lows he can just get out of it with his flip kick. I guess if a loop is working for you, keep on going with it.

Oh and nah you dont have to beat Kimberly in order to progress, but it does mean its less packs to fight later down the line... ill do some testing to see whether or not its worth it. Theres some of the fights that youre able to lose and still able to progress that its better to fight them because theyre easily cheesable, like Marisa.

discussione: Street Fighter 6
New South Wales, AustraliaGLPhoenix2 years ago

I do have a run submitted, just waiting for the verification

discussione: Eastern Exorcist
New South Wales, AustraliaGLPhoenix2 years ago

yeah as i mentioned it feels like theres enough changes to warrant a bit of a separation between the older and newer runs on the board.

Also, I will be showing off the run at ASM2023 in July, so im excited about that.

discussione: Potionomics
New South Wales, AustraliaGLPhoenix2 years ago

just for clarification regarding the ending point: would it be on the fade to black after restoring oswald or right as the credits start?

i have no objections to what youve put forward

i just tried a run with minimal planning which ended just shy of 4 hours, so i have a lot to learn/figure out but i definitely see myself running this game more.

discussione: Eastern Exorcist
New South Wales, AustraliaGLPhoenix2 years ago

With the updates to the game, it seems like it may be a good idea to update the board to reflect that?

Theres the two separate stories, and enough changes to warrant a separation between the old and new runs(yes im getting back into running this game).

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Info su GLPhoenix
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