Commenti
AustraliaFunrmunt4 days ago

I'll work on adapting this into a guide for the master doc at some point. Thanks for sharing your notes

Toxinsomnia piace questo
AustraliaFunrmunt6 days ago

Cheers. Just one more note to add, the Free Drink DLC should be neither required for speakeasy% nor allowed for any other run as, while the +1 AP regen is not huge, it's not exactly easy to get and costs 10 USD.

AustraliaFunrmunt7 days ago

To put it simply, I want more long runs, other than just any%. This is where bedroom% and speakeasy% come in. They will be completionist runs where you have to interact with the game in more ways than in any%.

The rules are simple.

bedroom%:

No major glitches.

Time starts upon choosing your face and leaving that dialogue.

Time ends when you put everything in your room.

All items must be the final versions of them (3-armed doll, not old doll)

speakeasy%:

No major glitches.

Time starts upon choosing your face and leaving that dialogue.

Time ends when you give Fancy Dan the last speakeasy ingredient.

AustraliaFunrmunt8 days ago

You can just say that it's me, we both know I'm the only other person that was running this.

AustraliaFunrmunt1 month ago

Current Prologue Interaction Notes:

Q = Inventory

E = Use

Diner Owner:

Spam 1

Bus Driver:

21121 THEN 2111111

Interact with fusebox TWICE to put fuse in

Howie:

11141 (Or spam 1)

Eating jerky:

QEEQ

Pneumatic Tube:

2113

Entering the speakeasy:

141

Spiders in room 1C

Info su Funrmunt
I'm more of a challenge runner than a speedrunner, but stuff will pop up here occasionally.
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