Commenti
discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

I did a run (unrecorded)! I got a PB and it was all so terrible. Like...I just played so badly lol. But I still got a PB of 5:03:03. So what this tells me is that the route is pretty great!

discussione: The Site
Virginia, USAFoxAndRavens10 years ago

Can there be an addition to the leaderboards? If mods can have the option to add a segmented run, users or mods (not sure who'd benefit most) can say "these are the number of segments and here are all the video links."

Could IL leaderboards also help? I'm not too "up" on segmented runs so idk the best way to record them.

discussione: Speedrunning
Virginia, USAFoxAndRavens10 years ago

I think it'd technically be a co-op run at that point but a decision on it being legit is ultimately down to the game's community.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

That's a very good point. Even though the spawn rate is super annoying, I'd agree.

I'm also going to ¤most likely¤ do an any% run this weekend. I'll be at a hotel, though, so I won't be able to stream and probably won't even record so it won't count. It'll be mainly to see the effectiveness and get some splits.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

So here's a question...how "wrong" would it be to mod the game to always cause a Tornado to spawn? I was looking at this: https://www.saintsrowmods.com/forum/threads/sr2-modding-for-dummies.1102/

It gives some details about adding a Tornado Spawn point and I figure that we can leverage something like that and since it would only fix RNG, I don't know how wrong it'd be.

EDIT: idk how but when I wrote this, I didn't see "Spawn Chance" under the description. I think if we change that to 1 or something, it'll always spawn. Just an idea.

EDIT 2: After looking through, it seems that that's just the actual percentage so if we set it at 100, it might spawn every time. I don't have to PC version so if someone wants to take a look at that (if this might be a viable option), you could see if that could help at all.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

I installed the game to my Xbox hdd from the disc. I get about 14 igt most of the time too.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

This is awesome. I hope to do an any% run some time this week but I may also just practice the Pagodas Stronghold/Burning Down the House as you noted. I did try that before in the heli and I know that it's possible but I failed so many times that it's definitely something that needs practice and shouldn't really be rushed into since you can easily lose minutes on it. So I'll totally switch up my route to this! Thanks so much for your work on the route, I looked through it and it totally looks like it'll be wonderful.

One question, though, is why do you say to pick up the Satchel Charges at the trailer park stronghold? What are they used for?

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Hmm...the Prison Island one is very interesting. That one can possibly be of use. I also saw the death in the police tunnels too because I tried to make some warp from File In The Cake possible. That didn't happen with that death and the warp I did manage to get, which was out of the way, warped me to where we come out of from planting the bomb so it looks like any warp there wouldn't work either. The Riot Control one might work but the taxi does put you even closer so I'm not sure if that'd be necessary. But it's definitely good to know.

I've been trying for the past couple hours to figure out the soft lock on The Enemy of My Enemy and I've come up with nothing to prevent it. HOWEVER! It is actually not a softlock. I found a "fix." If you notice that the enemies don't show up on the minimap after the 10s timer expires, what you can do is jump off the boat and start swimming towards land. When you get a certain point, not terribly far, they'll pop up. Sometimes you'll need to do this, sometimes not. From everything I've seen, it's completely random when using the Tornado (even though I can't imagine it actually is random). If you want, I can make up a video.

EDIT: Instead of swimming, actually, just put your chopper super close to the water, about 3 "chopper lengths" from the boat. I have no idea how to actually define that length but that should give you an idea. I just replayed this mission about 5 times, each one, placing my chopper just over the water, splashing and then going just a bit higher than that. It worked every one. I moved into position as soon as the wave ended so I was just sitting there when it begun. Literally 0 time loss. I think we have a fix for this mission.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Ugh so I just downloaded the free SR2 on steam for this weekend. Load times are lightning fast compared to 360 (and the game is lightning fast, but that's another story as we know). I know you all said it but now I've experienced it. To be competitive in the same category, I'll probably have to get that. I don't want to yet, though, if only because I've already bought a capture card. But I also just like playing on the 360 better so there's that. But once times start getting closer together, we'll have to split the categories and I'll probably switch to the PC so we still have competition.

Also, we can obviously look at the IGT too, but when times get closer, minutes matter and they don't display seconds.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Okay! So I'll be uploading the VOD soon but...my god that was quite the game. Bleeding Out straight up bugged out. Lost 5.5 mins because it said the car was destroyed when I got to the hospital (which it clearly isn't). I lost 10 mins from the softlock twice on The Enemy of My Enemy. And then I lost 4 mins from dying twice in Rounds Square Shopping Mall Stronghold. If it was just those that didn't happen, this would easily have been sub 4:45, RTA. As such, I got 5:03:52. IGT was 4:32. I can totally see this being sub 4 after enough practice. With only 2 runs by me, it's already almost sub 4:45.

Now that I feel pretty comfortable with this route, I really want to work on combining the best aspects of ours, Sellz. I bet if we do that, the next time I run, I'll drop by another 20 mins. I really want to work it out so Mayhem isn't necessary haha. I focused on trying to not even kill people I didn't need to to speed it up and still barely had to do 3 mayhem missions.

All in all, I'm glad the way this came out. Definitely needs some improvement but it's a good first step to post.

EDIT: Sellz, after Brotherhood 1, you say to fly back to Riot Control in the Oppressor. I always lost mine at the end of that mission. Did you park it and then complete the mission?

EDIT 2: I just went through all of the splits for each of us. They're super similar in time, actually, but the biggest thing that stands out is my extra mayhem I needed. It seems like yours might take just a bit longer if it wasn't for that but that's probably cause you make extra trips to the dealership. All the numbers I used were just approximations of how long it'd take to travel, save warp, or taxi somewhere. I actually think I like the way yours is set up because it makes sense. Find the best route between 2 gangs to get as much money as possible to get the most respect, then bust out the last one, and then the ultor missions. The only thing I think I'd change is moving the Museum Pier Stronghold to later to use the chopper there. It's a bit shorter, using the tornado. What I did was do that and then head straight toward Visiting Hours and that worked well enough but idk how essential the stronghold is to getting that 30k for the car at FP. I might do a run tomorrow with your splits just to see how it all works out, first hand.

In the end, the route will probably change more with more glitches and individual levels strats will be paramount.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

That'd be awesome. Also...possibly big breakthrough, depending on uses. With the help of this video... I figured out how to go oob. Or at least through walls. I can record a better video if you guys want.

Basically, get satchel charges (or possibly any explosive, idk) and have the "smack that ass" taunt. Since the taunt goes most of the way through any wall, if you detonate the explosive in the middle of the animation, you'll be pushed the rest of the way through the wall.

EDIT: Any explosive will work, depending. You can't, yourself, use an RPG or annihilator. Since you have to be in the animation for it to work, you can't both shoot the rocket and be in the animation. But flashbangs and grenades work just as well. And flashbangs are a hell of a lot safer since they only take off a bit of your health.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Sure thing. I'll work on that now then. I'm still so happy for the incredible Tornado luck I had.

EDIT: Whoops. Forgot I deleted the video after I found out about the audio haha. Nbd, I'll probably do another run within the next couple days anyway.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

I got my time down to 5:23:07 RTA and 4:57 IGT. I had 2 HUGE mess ups. I had to do the last level of demo derby 4 times cause I kept getting trolled. And I had to do Salting the Earth...Again 3 times. Once because I accidentally hit warp to shore, once because the chase was just UNFAIR and it took me 3 minutes to chase him around the island only to not catch up at all and he "escaped" and once more to do it right. So between the two of them, it was about a 12 minute time loss. I'm not going to submit my recorded run, however, because starting with the Ultor missions, the audio fucked up dramatically. I don't know what happened but I think, since I just got this card, I'm going to send it back and get an Elgato instead of this roxio.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

So I thought I'd make this topic as I've just discovered a glitch (though not a helpful one) and this could be a useful place to discuss anything that is found during runs.

The one I found was that in Visiting Hours after you bring Johnny downstairs and after the ambulances blow up, when taking the elevator back upstairs, do NOT press Y (or whatever it is on PC to let go of the bed). This will leave Johnny downstairs, you'll ride up to the top and there's no way to get back down. This softlocks the level and you'll just have to restart from the checkpoint which, luckily, is only after the ambulances are blown up.

discussione: Dead Space (2008)
Virginia, USAFoxAndRavens10 years ago

Besides the current WR video, which is currently 11 months old, is there anywhere in particular I should start? Have there been any improvements since then or is there anything I wouldn't know about by just watching the video?

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Sorry it took so long to get a full run recorded but it's now under the misc categories. I did Ronin% and will keep working on getting a better time for that then I'll probably move on to Brotherhood or Samedi.

discussione: The Site
Virginia, USAFoxAndRavens10 years ago

That is wonderful! Thank you!

discussione: The Site
Virginia, USAFoxAndRavens10 years ago

A ton of plain letters (and groups of letters) are getting converted into emotes. I'm not sure if this is specific to the forum of the game I run but this is getting out of hand since I saw that even an "S" (without quotes) would be changed.

The post here: http://www.speedrun.com/sr2/thread/s2f7g/6#3cklf is a clear example.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Just finished my first (semi-complete) any% run using my splits. The only thing that makes it semi complete is that, since I'm not actually going for a real wr/pb, and just going to have SOME splits, I did pause to use the bathroom or check my phone or whatever. Niether the IGT I got nor the RTA should be used for any actual basis but for IGT, I have 5:16 and RTA, 5:30:45. There were SO many screwups and I did softlock the game on The Enemy of My Enemy. For that, I definitely ended up pausing the timer till I got to the same point. It was about a 10 min loss and I wanted my splits to have some resemblance of an actual time.

For that mission, though, The Enemy of My Enemy, to have it not softlock, I took the Tornado to the cargo ship, killed everyone with it, parked it at the front, and went to kill the guys inside. I took it back up afterwards and in between rounds, I parked it back in that spot. It seemed to work alright throughout.

All in all, there are so many improvements to be made. Sub-5 is 100% possible even without a terrible amount of practice. My guess is we could take it down to 4:30, even, with micro strats. Beyond that, idk.

discussione: Saints Row 2
Virginia, USAFoxAndRavens10 years ago

Finished my first run of Ronin% with a 1:58:24. The start of the run is the same as Any% and the end of the run is on the fadeout after you kill Akuji. There were so many mistakes, too. From taking a taxi to where I didn't want to go and having to restart missions. It all kinda sucked a little bit. This time will be very easy to beat.

EDIT: One more run down. In just my second run, I hit a 1:45. Made some mistakes, especially in Three Kings, but all in all, it was much better. I think I'm gonna like these smaller % runs. http://imgur.com/9rpUYya

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