Looks good, just a quick question, maybe I'm wrong but I've tuned into a few of your streams and I feel like I remember you getting a few faster runs than this, if you don't mind me asking is there a specific reason for submitting this one. Also, I'm curious about the GDQ stuff you mentioned near the start, did anything come of that
Alright, I don't have the required permissions to change that but I've asked the owner of the server and I'll let you know when it's fixed.
Are you able to see the rules channel, you need to react there to be able to see the rest of the channels.
Should be fixed now, let me know if it still doesn't work
J'aprecie le commentaire, vous avez decouvrir quelques skips interaissant que je ne jamais vu jusqu'a maintenant. J'ai resynchroniser au 22:38.38 parce que vous avez arreter votre chronometre un peu trop tard.
Added 0.76 seconds to make up for the game starting faster from the world select screen compared to using the New Game button.
Thank you for letting me know about the elevator action strat.
The pipe jumps are at least a 5 frame window, I've tried them myself and I was able to get the timing pretty consistently. The max height pipe jump used in Magnus Rides Again is a frame perfect though.
Ya, I joined the discord yesterday but I couldn't access any of the channels.
Not really sure if this is the correct place to put this but I made a TAS of the game:
It doesn't contain any major time saves that aren't in the regular runs at the moment but I'll be looking into more stuff in the future. The only notable thing it does that I haven't seen other people do is the jump out of the pipe on Elevator Action and Magnus Rides Again.
The code that runs the TAS also contains some code that fixes a bug in the game to make the physics more consistent. Not sure if that counts as cheating in the realm of tool assisted speed runs.
I also found a few other things while looking through the game's code:
- You accelerate 4% faster while on the ground
- On the topic of that bug that the TAS program fixes, if you don't have it fixed then in theory your acceleration will be inversely proportional to your framerate (relative to 60 fps)
Idk if there are people here who are familiar with C# or looking at a game's code, but I'm always happy to help if you have a question that can be answered that way.