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Sconosciuto
Pennsylvania, USAFalling_Tacos9 months ago

Hey everyone!

I noticed while looking at the rules that Switch is not approved for SNES but is approved for NES, is this intentional? Also, the NES Classic is allowed for NES but the SNES Classic is not allowed for the SNES even though SNES Classic is allowed for SMW 11 Exit (Glitchless). I'd like to get as close to original hardware for the games as possible, but all I have right now for NES and SNES is Switch, so I was just curious about what the options are.

Also N64 original hardware is not listed amongst the emulators that are listed for N64, and I imagine this is a mistake.

Anyone have any insight on these things? I assumed before I looked at this that anything allowed by the communities around the categories being run would be allowed, but I just wanted to check.

TL;DR: Are Switch and/or SNES Classic allowed for SNES? Is N64 allowed for N64?

Thanks!

Sconosciuto
Pennsylvania, USAFalling_Tacos10 months ago

If you have an everdrive, you can practice with Usamune on it if have an Expansion Pak in your N64 (this gives the N64 4MB more RAM).

discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos11 months ago

@itsover username checks out

discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos1 year ago
Questo commento è stato eliminato
discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos1 year ago

You can use something called the Xbox 360 Controller Emulator (X360CE) ( https://www.x360ce.com/ ) and map a controller to XBox controller inputs. GL!

discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos1 year ago

hey

YUMmy_Bacon5, Gaming_64 e 4 Altri ti piace questo
discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos1 year ago

hey

YUMmy_Bacon5, Gaming_64 e 5 Altri ti piace questo
discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos2 years ago

hey

YUMmy_Bacon5, Gaming_64 e 4 Altri ti piace questo
discussione: Super Mario 64
Pennsylvania, USAFalling_Tacos2 years ago

hey

YUMmy_Bacon5, Gaming_64 e 6 Altri ti piace questo
Pennsylvania, USAFalling_Tacos2 years ago

The Goomba Cloning Problem: Goomba cloning isn't necessarily a problem since setting it up is super complicated, pretty much TAS only stuff, and it'd just be faster to kill the goombas even if someone DID want to clone them - unless I'm unaware of an easier process involving a koopa shell, bob-omb SRM is incredibly difficult/complex and would not be worth it considering that it would take longer to set up one goomba than to run and stomp all 11 in Bob-Omb Battlefield, for example.

Death Warps: Death warps are a valid strat - this isn't a casual playthrough, and it doesn't matter what is the most satisfying way to "see Mario." What matters is killing goombas in the most efficient way possible, and the death warp scenario actually makes endgame really interesting since you generally have to grab an extra life on the current route, and thus if someone could change routing slightly, they would end up with enough lives to not have to worry about the final death warp causing game over, for example.

SBLJ: I imagine banning SBLJ is a measure to prevent the category from being broken in ways that it becomes unfun to run. It's also a precedent set in other Category Extensions, so calling this into question would require you call into question all CEs that ban SBLJ.

reallifebutters e SaySurprise ti piace questo
Pennsylvania, USAFalling_Tacos2 years ago

Brush I was going over the route for an LBLJ version myself and I think that Dorrie would be faster than Bully; intermediate and advanced Dorrie are faster than expert Bully. Otherwise I came to the same set of stars. Though in practice, the longjump to Toad and routing back in may lose an arbitrarily small amount of time.

SaySurprise piace questo
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