A demonstration of the flawed timer display in the bottom right of the screen is shown in the following video:
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"The top 4 submissions of the leaderboard are lined-up and synced to the same starting point. Over the course of 2m25s one can find spots where the timer easly differs by 0,6s up to a full second. The error margin can be influenced by run duration or lag (in Multiplayer) or other. That was the experience among many players back in the days who compared times, routes, and captured their runs. I mentioned it briefly when my run got evaluated.
Part of the really close checkup is A ) only recently did I acquire editing software which makes it much easier to show, B ) when checking out the recent ExitPath html-version, out of curiosity, some minor things felt weird.
So upon looking into the Github-history I saw the "Optimize level loading performance". Now I don't know if that impacts Uniplayer or not, and the Video comparison I did here does not show any of that in my opinion. A possible optimization is surely nice, but also a really dangerous thing to implement, bcz if it is improving the transition between levels in Uniplayer the effect would be amplified by 29 and certainly impact recent runs depending on the version they are played on or not.
If I can help out, let me know. Thanks and take care!
Salut both of you,
well let me assure you, that there was no intention to trick you guys whatsoever.
--> The Timer: Well you cannot really rely on the bottom right timer to tell you the current time accurately, because if you watch it very closely or even with slowed replay speed, then you will see that the numbers sometimes jump back and forth. So instead of relying on a glitchy timedisplay, on might assume that the official Leaderboard-numbers of the actual game should be taken as evidence. So the Exit Path Leaderboards are only accurate to the seconds, and by no means beyond that. And its screenshot should show it that even if its in between, it gets rounded anyways: https://imgur.com/a/omf5A on https://armorgames.com/play/5917/exit-path
Mulitplayer suffered from the same issue, and would often show you different in the bottem right compared to the "global time". It was host and ping depnendant.
To apply times into the tenth and hundreds of seconds is likely not accurate.
--> the not 100%: I have 30 of 30 flags in the bottem right dont I ;). Well they are not displayed once you have them collected, so I forgot about them and assumed since every stage is played, it was 100%. My bad.
kind regards