added on three extra seconds to compensate for premature timer pause
did some testing on 2/14 and 2/15. leaving the notes here for others to reference
ackwalking out of angle's r1 intro is faster than f5ing after
Fd clicking on padlock door seems to remove whatever dialogue comes before padlock
FDing angel's r2 intro is faster than backwalking
backspacing through papers in downstairs room MIGHT be faster than fding them (but might also be slower)
r2 lesbian balcony can be theoretically done faster by fding mari, backspacing angel into fd vivi
-Precise backspace into vivi seems to skip all her dialogue, leaving fd fastest way out of balcony? (needs more testing)'
If done perfectly, this is just an FD out of mari into backspace into vivi without second fd required
backspace could probably be used to get past post stair puzzle dialogue faster
Backspacing out of Angel r3 intro into door is very slightly faster than fding on beebo happy face
backspacing after leaving office r3 could save time
fding dominion backstory section prevents you from pulling up the pause menu + softlocks you
backspacing during bar box opening might save a small amount of time
seems like an incredibly, potentially frame perfect backspace on simon upstairs convo during r3 can leave clock room before the convo finishes
Trying to backspace out of kifing ducks causes a softlock
backwalking appears to be the fastest way out of r4 intro
trying to backspace out of r4 owen toilet paper causes a softlock
Backspacing DOES NOT let you instantly leave puzzle convo, fd is still faster
Backspacing out of getting patio key from Owen r5 is marginally faster
SHORT LIST OF FD SKIPS:
fd can be used to skip walk in office from pinboard to coli letter, saving around 2 secs at best
fd can be used to skip dialogue for getting kitchen key
fd can be used to skip dialogue for getting magnet
fd can be used to skip dialogue for getting office key out of aquarium
fd can be used to skip angel bar one after 2 dialogue options have been selected
fd can be used to skip dialogue with Vivi before inputting names in round one
fd cab be used to skip dialogue with vivi after inputting names in round one
fd can be used to skip angel bursting in at the start of round 2
fd can be used to skip dialogue for getting stairs key from Marigold at the start of round two and is faster than proceeding through dialogue as normal
fd can be used to skip dialogue after phone game
fd can be used to get through item dialogue in downstairs room faster
fd can be used to skip marigold office dialogue after 4 options have been selected
fd or maybe just f5 can bypass marigold office hat softlock
fd can be used to skip dialogue before and after relief tension minigame
fd can be used to skip lesbian balcony scene if used immediately when talking to Marigold, you will still need to talk to angel to progress
fd can skip vivi dialogue after talking to angel
fd can be used to skip Dominion cutscene after interacting with ladder
fd can be used to cancel tv room box puzzle dialogue instantly
fd can be used to cancel bar storage room bottle dialogue instantly
fd can be used to cancel right hall painting dialogue instantly
fd can be used to cancel record player dialogue instantly
fd can be used to cancel dialogue from interacting with right bathroom but this is longer than doing it normally
fd can be used to cancel Vivi's dialogue upon entering storage
fd can be used to cancel Owen's exiting bathroom dialogue after the picture of him shows up, before will result in a softlock
fd can be used to cancel dialogue after completing chess puzzle
fd can be used to cancel dialogue after talking to Owen for patio key
fd can be used to skip some of the r3 ending scene, only input once or else you will softlock
fd can be used to skip r4 angel intro
fd can be used to skip Marigold giving you r2 key dialogue and skips needing to use key to open door
fd can be used to skip dialogue on bed before filling out names
fd can be used to skip dialogue after filling out names
fd can be used to skip dialogue after clicking on the stain on the floor
fd can be used to skip dialogue interacting with the hole in the stairwell
fd can be used to skip some of the dialogue after turning head left. The dialogue is split into two distinct parts: turning dialogue and the puzzle dialogue. If you try to skip the turning dialogue you will softlock yourself.
fd can be used to skip dialogue for interacting with piano and toilet paper
fd can be used to skip dialogue for taking batteries from cat
fd can be used to skip dialogue after completing piano puzzle
fd can be used to skip dialogue when getting puzzle piece from Simon
fd can be used to skip dialogue after completing puzzle
fd can be used to skip dialogue getting l1 key from nadia
fd can be used to skip dialogue with nadia before gallery, press twice
fd can be used to warp between doors at the ends of hallways, marginal time save
fd can skip dialogue upon entering studio
fd can be used to access couch 1 from painting stairs. simply fd the two exits 20 times than exit out the bottom.
fd can be used to skip from couch 1 to couch 2. walk up to the door after sleeping and fd it. proceed through as normal again and you'll find yourself in the double couch segment.
fd can be used to skip some text after gallery. wait until l1 is visible again and than fd.
fd can skip the end of round 4. when talking to Nadia after exiting right bathroom, input fd twice and it will take you to the start of round 5.
fd can skip Beebo's dialogue at the start of round 5, also seems to automatically take you outside(unconfirmed)
no more dialogue. no more.
making this thread to better document skips possible using FD. post detailed explanations with exact instructions.
Beeb hopping or just normal hopping
you invented it i think you should come up with the official name
Is teleporting the official name for the f5 trick or is it something else?
If the key can be changed into a different item somehow that could be an interesting skip
Hitting f5 after talking to marigold at the beginning of round 4 will open r2 without using the key
why do I have first and second place? I thought submitting runs just replaced your previous ones when they got verified or smth
we could do 100% or 100% no saves (although that would suck)
I mean just following the rules to the letter one could start a run, back out and then load but yeah they can't do it from the snack table. Don't know why I thought that.
just realized that one could make a save file right before an ending, load it once they see the snack table, and get a record beebrun. Guessing that that won't be a valid run though.
would like to request adding a "no save files" or "save data must be blank" line to the rules
are we requiring epilouges for beebruns or no