Commenti
discussione: EarthBound
United StatesEriphram10 months ago

I have some notes, before they are way before the major changes in the route. Its been a while but I wonder if octo or James have some notes

discussione: EarthBound
United StatesEriphram1 year ago

Defying your expectations while being ignored. 2014 damage against coil snake.

discussione: Metal Gear NES
United StatesEriphram6 years ago

I would be in favor of dropping the transmitter but would not be opposed to keeping it.

discussione: Metal Gear NES
United StatesEriphram6 years ago

I'm going to have to do some timing after GDQ or maybe before if I get a chance to see what would be faster for routing.

So I just did some very basic testing - Looks like switching out twinshot is about a 15 second time save. I don't think there is any other out of the way POW that would save more time.

Going through the desert and getting the compass seems to be maybe about 10 seconds faster. Though that was fairly non optimal on grabbing the compass. .

discussione: Metal Gear NES
United StatesEriphram6 years ago

So I am giving the Deathless run a look at right now and will probably give it some more serious thoughts after GDQ. For some reason I am unable to get dunnius's video to play.

Some of the route differences I was considering from Any%: -Potentially pickup 6 rations after getting captured on the way back to building 1 and then would pickup the balance of needed rations before the canal sequence (I haven't done the math yet how many are needed in a decent run to see if getting them before the tank is enough).

-Substitute the the POW behind twinshot for the one to the right of the canal to save on all the distance between the elevator.

-I'm not sure of the quickest way to the final building yet, Is it walking past the tank and truck teleporting around or potentially grabbing the compass and going up by the trained scorpions.

I'm sure there are other subtle things I am missing, but are there other major strategies that should be used in a deathless run?

discussione: Metal Gear NES
United StatesEriphram6 years ago

I look forward to seeing it!

discussione: Metal Gear NES
United StatesEriphram6 years ago

I know I haven't run the category but I think allowing the transmitter to be dropped would be good since you do end up getting it. I also think allowing zero ammunition of weapons allows for keeping the spirit while improving quality of the run.

Info su Eriphram
Iscritto
9 years ago
Online
9 days ago
Runs
59
Giochi corso
EarthBound
EarthBound
Ultima corsa 6 years ago
10
Runs
Metal Gear NES
Metal Gear NES
Ultima corsa 5 years ago
10
Runs
Metal Gear MSX
Metal Gear MSX
Ultima corsa 5 years ago
10
Runs
Super Mario Odyssey
Super Mario Odyssey
Ultima corsa 7 years ago
6
Runs
Castlequest
Castlequest
Ultima corsa 6 years ago
4
Runs
Solstice: Quest for the Staff of Demnos
4
Runs
The Legend of Zelda: A Link to the Past
3
Runs
Star Fox 64
Star Fox 64
Ultima corsa 5 years ago
2
Runs
Giochi seguiti
Metal Gear NES
Metal Gear NES
Ultima visita 1 year ago
394
visite
Metal Gear MSX
Metal Gear MSX
Ultima visita 1 year ago
47
visite
Snake's Revenge
Snake's Revenge
Ultima visita 1 year ago
19
visite
Multiple Metal Gear Games
Multiple Metal Gear Games
Ultima visita 1 year ago
42
visite
Merry Gear Solid: Secret Santa
Merry Gear Solid: Secret Santa
Ultima visita 2 years ago
6
visite
Castlequest
Castlequest
Ultima visita 5 years ago
19
visite
EarthBound
EarthBound
Ultima visita 2 years ago
476
visite
Solstice: Quest for the Staff of Demnos
62
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Giochi moderati
EarthBound
EarthBound
Ultima azione 2 months ago
59
azioni
Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake
Ultima azione 4 months ago
55
azioni
Metal Gear NES
Metal Gear NES
Ultima azione 4 months ago
9
azioni
Snake's Revenge
Snake's Revenge
Ultima azione 1 year ago
6
azioni
Metal Gear MSX
Metal Gear MSX
Ultima azione 11 months ago
5
azioni
Multiple Metal Gear Games
Multiple Metal Gear Games
Ultima azione 7 months ago
5
azioni