Discussioni
Maryland, USADshort272 years ago

With the introduction of the Individual Level leaderboard, there's some discussion to be had with how the levels are timed. Credit to qflame for bringing it up.

I'm offering up this as an option, which can even be applied to previous runs in the full category, but I'll only move forward if there's a general agreement. I'm also open to other options.

So basically: Green Arrow Timing. Timing starts when your green arrow becomes visible and stops when it disappears. It would eliminate the RNG Animations of the Time Machine and would standardize the Individual Levels.

I can go back and see what the corrected times would be for the main categories if we think it's a good idea. Thoughts?

(Oh and I also want to toss out the idea of removing level select time from the Bonus Category. Though I know that would open the floodgates for removing the same in Any%, which I'm less inclined to as it's optional in that case)

wo0fle, qflame, e jakersis ti piace questo
Maryland, USADshort273 years ago

I've just added a new category for the game called Minimum Flux.

It's essentially just going through the game trying to minimize the amount of times that you use your time machine. The category rules will give more info.

After watching several runs, I've calculated out that the current practical minimum is 83 time machine uses. At the time of posting, due to rewinding/restarting, no current leaderboard runs can claim this title.

I look forward to any creative ways levels can be beaten with fewer and fewer trips. Good luck!

The current breakdown is as follows: 1: 2 2: 2 3: 2 4: 2 5: 3 6: 2 7: 3 8: 3 9: 2 10: 2 11: 2 12: 3 13: 2 14: 2 15: 2 16: 1 17: 2 18: 4 19: 2 (p) 20: 2 21: 4 22: 6 23: 2 24: 2 25: 1 26: 2 27: 1 28: 1 29: 2 30: 2 31: 2 (p) 32: 3 33: 3 34: 3 35: 4

Any levels marked with (p) currently require the new Pause Carry Glitch to achieve. One use is from the level itself, while the other use is from getting the pause in level 13.

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