Thanks for bringing this up! This is an exploit which has been known for bit: dream eater here is coded like a regular enemy, which means that he can be insta-killed by the closets he summons, if you run close to him when it comes down. Here its a bit obscured because of the third eye, but at the end hes raising his hand to perform the summon attack.
As opening the inventory pauses the game, having inifinite heals eliminates any sort of difficulty whatsoever for a large chunk of sequences: a you can just face tank any attack, you will only need to shoot enemies in sequences where the game explicitly requires you to do so - in turn also eliminating routing for ammunition and resource preservation since you will always have ample ammunition and heals.
I think it would be interesting to have it as a seperate category, just to see what kind of crazy tech you can use with it, but it shouldn't be the default category.
As for "weak point stickiness," agree I jumped the gun there, the feature only applies for controller, and from what I've seen current controller aim is really poor, so there shouldn't be any undue advantage from it.
My apologies, should have elaborated on the settings. All of the settings under "control" and "comfort" can be well kept, as they are mostly up to user preference.
"Water of Life", however, is an instant healing potion which never depletes, meaning that you can never die.
"Enemy Lock on" gives you an indicator where enemies are coming from, and auto aims your gun towards an enemy. Increasing "weak point stickiness" makes it so that you get aim assist on hearts basically. Someone running these settings has an insane advantage over players who do not use them.
My idea would be that this is relegated to "fun" categories, which are more humorous, whilst for any% you should be required to show your accessibility settings before or after a run so players don't abuse the "weak point stickiness" setting, which would be otherwise hard to detect.
Somewhat of a no-brainer obviously, but best to codify stuff like this sooner rather than later.
Absolutely! Will create corresponding categories!
Really glad you enjoyed it! Looking really forward to your next run! If there's any glitches or exploits in the guide I wrote that are unclearly worded, please let me know.
Title basically, currently glitch hunting in the demo, but curious whether anyone else has found some so far?