Commenti
Ohio, USADevlJoe4 years ago

I've done some more thought/research on this since it was brought up. It is probably more efficient to get the hawkman after Crenel Canyon II (scene 10) instead of the first time around (scene 3). Having a hawkman after scene 3 doesn't save any time as far as I'm aware, because you can't upgrade it to raven and have it lead a unit until you get a baldr axe from killing the enemy black knight led unit in scene 10 anyway. Getting the hawkman later will also mean getting it around level 9 compared to level 3, which will save a handful of champ statuette animations.

That being said, it's a pretty hefty time difference between scene 3 and scene 10 if you're going to do first try hawkman or bust. Failing to get hawkman and resetting after scene 3 would only be about 25 minutes into the run, while doing it after scene 10 is an hour later. I guess it's just up to how willing you are to spend a lot of real time trying to get optimal rng.

Svbguy e Shanezell ti piace questo
Ohio, USADevlJoe4 years ago

Someone named Arex posted a way to get a consistent hawkman encounter on the ogre battle 64 discord speedrunning channel last year. I confirmed that it worked (on wiiu vc, though I assume there is no difference in RNG seeding between versions) but haven't actually sat down to run the game since the first time I did it. Note that this only guarantees the hawkman encounter. The hawkman could still refuse to join and run away. His post was as follows: "

  1. Make a new save, beat the first 3 missions.
  2. Save the game, then reset the console and load the save
  3. Area investigate Crenel Canyon

This is the important part. The RNG is affected by anything that pauses the game timer; moving the camera to the edge of the screen, menuing, zooming in and out, and so on. To get this consistent, you have to do the next steps as fast as possible.

  1. Click Magnus, get to the movement order screen. Hit L-to bring up the list of strongholds and click A to select the one at the top right away. Let the game run at this point, as any other menuing, pausing, moving the map will mess it up.

On my emulator, you run into a hawkman at around the 23 hour mark every time! I would love to know if this works on hardware! "

Shanezell piace questo
discussione: There Was A Caveman
Ohio, USADevlJoe9 years ago

Just submitted a run before I read the rules about needing a clean file. Not having a clean file actually just ends up making me lose time anyway, since I don't think there are any benefits to playing on an already completed game, but whatever.

Where is the ini file located so I can get rid of my game progress before runs? I can't seem to find it in the steam folder, which is where I assume it should be.

discussione: The Site
Ohio, USADevlJoe9 years ago

Hello, this was brought up a couple of weeks ago but I want to bring it up again because it hasn't gotten better. I'd like to request either myself or Thaan to be given mod for http://www.speedrun.com/BloodRayne_Betrayal The current mod is not actively watching the board and also hasn't responded to a forum post requesting a discussion on timing rules (which he made by himself and doesn't match with us who have run the game)

YUMmy_Bacon5 piace questo
Info su DevlJoe
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9 years ago
Online
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BloodRayne: Betrayal
BloodRayne: Betrayal
Ultima corsa 8 years ago
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DEADBOLT
DEADBOLT
Ultima corsa 8 years ago
7
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Magicmaker
Magicmaker
Ultima corsa 6 years ago
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Shantae: Risky's Revenge
Shantae: Risky's Revenge
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There Was A Caveman
There Was A Caveman
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Shantae and the Pirate's Curse
Shantae and the Pirate's Curse
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Ogre Battle 64: Person of Lordly Caliber
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BloodRayne: Betrayal
BloodRayne: Betrayal
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There Was A Caveman
There Was A Caveman
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DEADBOLT
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Magicmaker
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Ogre Battle 64: Person of Lordly Caliber
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BloodRayne: Betrayal
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Magicmaker
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