Discussioni
Dead3y33 years ago

No pause short days seems good, but I think fewest days makes both the timing of the run more difficult (percentage of current moon is harder to gage) and the run less enjoyable. No one would ever hit tab to speed up in game time, and this makes everything in the game slower (pack opening, resource gathering, etc). Additionally, no cleared save could end up becoming a problem. Getting a record = storing enough money to get a couple sets of the last two packs. Then you just get lucky (goblet, bricks, planks, and iron ore deposit). Having cleared save still relies on some of this luck, but the skill involved in unlocking packs quickly helps lessen rng dependence. Also, as stackman has been proving lately, cleared save means iron from an early mine may be better than explorer pack unlock.

These are my reservations, but I am open to seeing non-cleared save if you are. Not too interested in moon-based timer currently, but I'd love to hear counter arguments

Info su Dead3y3
Iscritto
3 years ago
Online
16 days ago
Runs
19
Giochi corso
Super Adventure Hand
Super Adventure Hand
Ultima corsa 2 years ago
11
Runs
Neon Rocket
Neon Rocket
Ultima corsa 2 years ago
5
Runs
Nineteen
Nineteen
Ultima corsa 3 years ago
1
Run
Stacklands
Stacklands
Ultima corsa 3 years ago
1
Run
Sandustry
Sandustry
Ultima corsa 2 months ago
1
Run
Giochi seguiti
Sandustry
Sandustry
Ultima visita 2 months ago
3
visite
Nineteen
Nineteen
Ultima visita 1 year ago
57
visite
Stacklands
Stacklands
Ultima visita 2 months ago
370
visite
Super Adventure Hand
Super Adventure Hand
Ultima visita 2 months ago
108
visite
Neon Rocket
Neon Rocket
Ultima visita 1 year ago
45
visite
Giochi moderati
Stacklands
Stacklands
Ultima azione 2 months ago
37
azioni
Super Adventure Hand
Super Adventure Hand
Ultima azione 2 months ago
20
azioni
Nineteen
Nineteen
Ultima azione 2 years ago
2
azioni
Sandustry
Sandustry
Ultima azione 2 months ago
2
azioni