a. Forbidden (avaliable for "Any Glitches" category in full game):
- Teleport - allows you to skip whole levels.
- Breakdance - allows you to skip large parts of levels, missed entire fortress Shalatuvar, in addition, it is very difficult to control because of randomness.
- Flying (Airclimbing, Airsinking, Straight movement through air) - allows you to overcome large distances, to do them it is enough to be on any ledge, which are on each level. Abusing it makes many glitches pointless.
b. Allowable (not available for 100% category):
- Clipping through gratings (also with help of a stool or u-turn).
- Surviving a fall (сancelling the death animation after a fatal landing).
- Running up a slope (zipping up).
- Sliding down (zipping down) (also with clipping through texture).
- Moving stool to another level.
- Saving potions by saving/loading.
- Killing enemies through a door or grating.
- Teleportation through doors (freeze clip) (Only for SNEG (Steam/GOG)).
- Entering areas with "frozen" enemies (this is possible if you climb the ledges and skip the part of the level with important triggers). etc.
c. Combat Glitches (available for 100% category):
- Reducing combos (using a overenergy attack by blocking animation reduction).
- Memorizing a combination using a block and completing it at any time. Think of them as a feature rather than a bugs.
Read more about the use of glitches: https://speeddemosarchive.com/BladeOfDarkness.html https://www.speedrun.com/severance_blade_of_darkness/thread/p9jxt https://www.speedrun.com/severance_blade_of_darkness/thread/7y0jo https://www.speedrun.com/severance_blade_of_darkness/thread/nf1yj
Edited maps\Palace_M15\Pak\SDF.txt Now you can skip scenes when all or part of runes are collected.
Hi Supergussman! Have you collected all runes or not? If you collected all runes, name of cutscene is different and I did not add it to this file. I think I will do it later.
One way to check if a scene is meant to be skipped is to play with the console open and try to skip the scene, if the console outputs the "Wolfson's Error: SkipCalled called outta nest" error, then the scene is meant to be skipped, but it is not written to the file and cannot be skipped at the moment.
Hi. I was checking Al Farum and the fortress of Nemrut. There is no provision for the final scenes to be skipped.
Hi all. Recently figured out why the cutscenes in the final clips in the levels of the Kelbegen mine and the temple of Ianna are not skipped, but there is information that some people are skipped (for example in this run https://www.speedrun.com/severance_blade_of_darkness/run/yo430odm ). The whole point is that the game records the scenes viewed, which can be skipped, in the SDF.txt file of each map. But since the level completion code is written differently everywhere, the program for some reason does not have time to write the final scenes from these levels, it succeeds in very rare cases, but if it worked, the scenes should always be skipped. I added these scenes to the SDF.txt and they started skipping without touching any scripts. I also used these skips in my run. That's why I'm posting these files here so anyone can use them.
maps\Mine_M5\Pak\SDF.txt
(dp0 S'minagemas' p1 F15.203125 sS'MineBichozampon' p2 F18.921875 sS'MineAcido' p3 F36.15625 sS'mimural' p4 F25.546875 sS'MineTablilla' p5 F21.828125 sS'minaini' p6 F31.96875 s.
maps\Palace_M15\Pak\SDF.txt
(dp0 S'EscenaEspadaYTablillasEsp' p1 F54.59375 sS'EscenaApChk' p2 F13.96875 sS'LlaveCab3' p3 F47.0625 sS'EscenaPuertasSub' p4 F9.0625 sS'LlaveCab1' p5 F67.359375 sS'paldin' p6 F45.484375 sS'EscenaHorribleEsp' p7 F44.078125 sS'EscenaDesapChk' p8 F8.015625 sS'LlaveCab2' p9 F35.34375 sS'LlaveCab4' p10 F35.34375 sS'EscenaCripta' p11 F16.09375 sS'EscenaSuperEsp' p12 F101.59375 s.
Changed the categories a little bit. I don't really like the fact that the character is rendered as a drop-down list and that Levels and Full Game have different main categories. That's why I wanted to discuss a few options:
- Make the main category by character (there will be 4 tabs regardless of IL or FG).
- Make the main category by glitches, but the characters will remain in the drop-down list.
- Leave it as it is, but rename the main categories in IL (Any Glitches / Allowed Glitches).
Hi. I think we should make such categories: character + ending + with all bugs/allowed bugs + segmented/single segment.
- separate tables for each character, perhaps give more incentive to wound for other characters.
- Endings - similar + it makes sense.
- I think to clarify the category without physical glitches. For it can be prohibited at the moment the following bugs: flight (up/down/in a straight line), breakdance, teleport. The rest are allowed. Since these bugs allow you to skip almost the entire level, the use of some other interesting bugs becomes useless.
- Segmented/single segment leave as is. Total 4 x 2 x 2 x 2 = 32 variants. If no one minds, ready to help.
Hi! "Deadly landing using TAB" would be a good idea to use as a safety net in cases like this