we thought we can mess with some team boosts just like in quake without any penalties, but we couldn't find any, other than that the only risk would be killing your teammate when fighting a boss imo
We defined these rules which we think is balanced enough for a good coop challenge run:
- Monsters: Bring 'Em On
- Weapons: Are Permanent
- Items: Respawn/Respawn with Markers
- Friendly Fire: Off
- Player Keys: Kept on Respawn
- V1.0X Weapons Balance: Off
We dont allow shared keys because it simplifies the run too much.
We haven't decieded on full NoDMG runs regarding the E1L1 issue. There's been attempts not long ago to find a way but it was unsuccesfull. So we are not accepting NoDMG runs with E1L1 included yet.
Thats it? For real? I feel so stupid...I can't belive I couldn't find any info about that. Thank you :D
Hey! I've started speedrunnin' for a few weeks and I'm kinda new to it so I'd like to ask for a bit of help with autosplitter. I couldn't find any similiar problems.
I've been using the autosplitter from the resources page and set it up like its on the github page.
So my problem is, that if I complete a mission, my splitter jumps 2 missions at once like on the clip: