One of the previous mods approved my run. You can't deny a run unfairly by rules that don't exist and say you'll make them the new rules. You need to honor your role as the moderator and stand by the official rules.
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There are no rules that say that you can't have a car morph enabled when I complete the game. My hitbox triggered the guitar, which means I touched it.
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Developer mistake. If you reset or spawn with a gamepass item, it is automatically equipped. Therefore, having multiple gamepass items will equip more than one item. Whether or not Dogon intended this to be a "bonus" feature or not, I'm not sure.
Please reconsider your decision since my speedrun is qualified. If this is about your WR, I'm not discouraging you to beat it. It's a really good strategy.
That works for me. Lol.
The reason I asked this is because using the car gamepass, there's a bug where I would have to touch the guitar twice to activate the ending cutscene. However, the rules doesn't say it ends on the cutscene. With that being said, does the speedrun end when I touch the guitar or when I trigger the cutscene?
In this game, I like to do speedruns that involves going out of bounds and activating checkpoints to get back in-bounds. I've been doing this for over a year now. This week is different. it's different because I recently found a quicker route out of bounds, and I'm estimating that it'll take thirty seconds off my previous run. I wanted to know this before I submit the run: Can I use an alt to find hidden checkpoints? This doesn't mean using the alt to boost me or anything, but to simply stand near the checkpoint in-bounds so I can finish the speedrun with less attempts. If I can, that would be awesome.
I'll try to see if I'd be able to warp up two by doing a 2v2 in teams red and yellow. I'll update you on the outcome scenario. Also, I already checked all possible team/player combinations with 3v1 (45) and 2v1 (36) to see if I can wrong warp making the solo racer lose. None of them did zit, sadly. It would only work making the opposing team lose. Whether or not you can wrong warp further than one, I'm not confident.
I wanted to experiment with wrong warping with more racers because I wanted to see if I can make speedrunning faster. My theory was if one team had three racers, and I made the solo racer lose, I would be able to warp three levels ahead, instead of one.
Currently, I found a set-up to make wrong warping possible for four racers. It's pretty much the same idea as it is with two racers. Have one in red, and the rest in yellow.
Before I get people's hopes up, I did NOT get it to work the way I thought it would, but this is how I warped. I can make everyone in the yellow team eliminate themselves, and that would warp me one ahead. So warping DOES work with more players, but it's a LOT slower than the traditional method. In the end, I'm not able to find a quicker way to wrong warp... yet.
If anyone wants to experiment with this and they find a way that works, please let me know. This could be a major discovery, and we shouldn't pass this potentially life-changing opportunity for Speedrunners.