To be fair - he said not to necro if you don't have anything of value to add - and this was a question that I'm not sure how else you would ask.
That being said, it will not damage your nes classic.
And I believe it does have built in savesstates that you can map to a custom button combination, or at least it used to.
Yay congratulations! Three wonderful choices :)
I'll be taking a break from Darpey for a while -
Sorry Tecate <3
The circumstances regarding Pellsson were different than I had thought, thank you to Aweglib for clarifying. What he said was stupid, and not defensible. However, <3 Pellsson. Provided he doesn't believe the hashtag, and was just trying to make some stupid hyperbolic point, we all say dumb things. But yeah, the ban from discord makes sense.
The whole thing is a shame. Someone else can champion fixing the verification time / mod issue - just do it nicer than I did
Locking a thread seems to be a mechanic used for stopping threads that either clearly violate rules or are inappropriate in some way. Locking a thread like this whose worst problem is that it is non-useful seems like a bad direction to go down. Unless possibly the same person posts over and over and over. You definitely want to encourage new players to ask questions. imo locking isnt the right move. You can just not reply to threads you don't find useful, or just say that it's pal or been done before, etc... and leave it at that.
"It is also possible to be fast enough for the optimal framerule without using any clips. Not too many people know that."
Whaaaat? With the normal turnaround? Can you explain what you mean and why nobody ever actually gets it?
BTW you're playing on PAL on an NTSC system - which explains why fpg is so much easier
The music is much faster paced, which is the primary giveaway for PAL
on PAL you can actually do a "full" fpg on every level with the right setup
The point should have been that with the limited mod numbers that we have - and the fact that mods go through cycles of activity and inactivity - of course the queue is going to grow. Which is where the emphasis should have been in the first place - increasing the number of people that are able to verify runs.
I will say - to @fatal1 and @Tecate points, we should not be shooting for 1-3 weeks turnaround just because Tetris does it that way. There have been times in the past when the turnaround was a couple of days and there's no reason it needs to be longer. With the obvious exception of runs that need to be discussed or get a second look through first.
Waiting for upwards of 3 weeks to have a run verified is especially bad for new players entering smb1 speedrunning, and it's just not necessary. Many of the more well-known players get their runs almost immediately approved anyway - in fact, it's rare that they even go 2 days for approval, usually it's same-day verification.
With adding a relatively small number of qualified verifiers who are willing to devote regular time, there is no reason that verifications for this game - one of the more difficult to verify, and unquestionably one of the games with the highest volume of submissions - could not have a fast turnaround in the days range, rather than week(s) range, barring abnormalities
^ Not the message at all
The mods are not incompetent. In fact, they are very accurate and thorough in what they do. There are periods where they do lots of work, and periods where it is less (on an individual basis). It's not a question of quality, it's a question of volume. The point (which I failed to show in the original post) was that there needs to be more manpower in the mod arsenal. At the time of writing, I didn't see the slant which was laced into the post. In looking back, it definitely came out the wrong way, and for that I apologize to the mods.
Incompetent is completely the wrong word to use.
A sincere thank you to the mods that do any form of semi-regular work for this community, both verifying and otherwise.
The only people on the mod list that I have a problem with - and I DO have a problem with these people, is the ones that have been resisting adding mods. It took forever to get the first round of mods added. And then some got taken away, because of political bs in the mod community. Then another round was added a long time ago (and that round included a person that has literally done nothing in his whole time as mod toward verification, while people that have time to verify aren't added).
It's such a simple problem to solve. You add mods until the workload is manageable. You don't even have to take away mods. Keep them all, it doesn't matter.
How many times have we seen this thread - "It's been X days/weeks and my run isn't verified yet"
And what's the response to those? (1) be patient (2) the mods have lives, and they volunteer their time - then the person is criticized for having the audacity to question the mods. This has happened countless times between these forums and the smb1 discord.
Maybe something more aggressive was warranted.
Ultimately. just add mods - whoever in the mod group is being difficult with the process and resisting (because that's been happening for year(s), stop it.
Then we can all forget about this thread, and we can go back to smb1, and have runs verified quickly. Everyone is happy :)
"And me taking 15 minutes to verify a 5 minute run "
I was thinking the average time to verify an any% run would be much longer than this
But all those arguments - that the site times out a lot - that it takes a long time to verify
Can be fixed with adding people that have time to verify. If you add two people that have 30 minutes free every day to work on verification, it sounds like you could get the queue down to zero very quickly.
Literally every mod I've interacted with I like. You Ethan goofy kosmic Wes SS Roy roopert - without exception. And yes, arguably I was too aggressive or mean. And yes arguably I was unfair. But the general point stands. We have a lack of manpower.... Broken record time but <3 to those that contribute... Now add more or change something.
I legitimately see what kosmic and Tecate are saying. That the post is saying 2-3 mods are awesome and the rest suck. Again, maybe I should have posted the same message in a different way. And to kosmics point, this might seem like a justification for "the ends justify the means" again. But if I get heat and smb adds mods - that'd good for everybody. Alternatively maybe the post could have read "we should add mods" without the aggression. Maybe that would have been the correct move. Let me make it clear that I greatly respect the mods that verify are are active behind the scenes or on other boards.
But it still needs to be said that there is a lack of horsepower in the mod list. There needs to be more people added that are (1) competent (2) are willing to be taught the way to properly verify (3) have time to spend working verifying or otherwise.
This sounds like a broken record at this point, and as Tecate pointed out "nobody is disagreeing with this" but it's not okay that runs take weeks to verify.
Add mods - I've been messaged some of the things that are going on behind the scenes in a positive way, and fantastic - <3 to those people that are contributing that don't show up in an arbitrary 60 day leaderboard pull... Seriously... But there's a problem with the current system, and it has a solution.
@Kosmic I don't mind taking hate for an overly aggressive post... Arguably I should have phrased it differently. Maybe not if this ends up adding mods? It'll end up eventually getting lost in page 5 of the forums anyway or locked. But if it makes the mods add more mods then fantastic.
I get SS and Tecate - and again probably could have phrased it in less of a clearly aggressive way. And yes all the things Tecate said are true (and SS)
As an example of Tecate point and piggybacking on picante - Roopert looks bad the past 60 days on paper, but he's probably the most active verifying mod of all time. Roopert is the Mario man. That's just one example.
But add more mods, that's the bottom line. If a run sits in a queue for weeks that's not okay and I don't know how you can argue that it is. Add more mods
I would disagree that this is one of the easiest games to verify runs for... I might even argue that this is one of the harder games to verify For a variety of reasons that I can't discuss typing on a phone, but that's why you add more mods until it's manageable
BTW several of those mods with zeroes this 60 days are hard lifters in other time periods... And some of them probably do work im not aware of... That's not really the point. The point is... It's not okay for a run to take weeks to verify when there's an easy solution.
On mobile so hard to type... But I fully agree with @Picante on I think every one of his points. And I can't see what mods do behind the scenes. And I realize this post came off as passive aggressive and I'll get hate from mods (from seemingly hating on mods). Yes there are mods that do things behind the scenes. And <3 to them.
However having runs that take weeks to verify is inexcusable. There is literally no reason for a run to take over a week to verify (barring abnormalities in the run). If the queue is large - you add more mods
It's literally that easy. Add 2 more mods that are willing to verify runs and are willing to learn the process.... Then add another if the queue gets unmanageable... And another... Until the queue is manageable. I literally don't see the downside. If a mod is bad (verifies a cheated run or incorrectly) you remove him and revert the run. It's taken weeks for some runs to be verified in main categories.
I'm not asking to be made mod. I undoubtedly won't, but I would be willing to and would spend time verifying. but add SOMEBODY - I can think of probably 5 people off the top of my head that would have time to verify and would be competent. Why on earth is this not done?
This month's verifications
Last month's verifications
60 day total verifications
60 day totals (graph)
MVP @8Bit_Ethan and @goofychocobo
Thank you to mods that verify runs
As big mario ducking, you can clip through walls as long as you enter the wall on the pixel seam between bricks - it's how you get to minus world as big mario, and it's how you do the "fast" 4-4 skip in warpless. Still pretty cool, and funny to accidentally do it in a blindfolded run.
More importantly, exciting you're attempting blindfolded! Good luck... I routed all the levels except 8-2, and did all the levels except 8-2 individually blindfolded. Those dang bullet bills are so unpredictable, and I could never find a way to get INTO the bullet section with any level of consistency.
I hope you can pull it off. Word of caution, I'd bend over backwards to prove that you're actually not able to see the screen. Probably even get in communication with mods to see what level of proof they will require before you start actually doing runs.