Hello So I recently discovered that the official GTA V app 'ifruit' is not simple a cosmetic or 'fun' addon for GTA V. The app allows you to upgrade your vehicle. It hooks into your game and updates as you go through missions.
I put this discovery out on twitter and the response was both some hesitancy whilst acknowledging there is a precedent for such addons being used in other speed runs. It can be used on windows 10, or any apple or android product.
I am starting to route how it can be used, it will not be game changing but it will save time. For example, you get one free upgrade on a new game. Therefore, during the prologue cutscene you can upgrade Franlin's engine, brakes, suspension, armour and turbo. This still does not make the car better than the car you take from Simeon's but you do drive Franklin's care for a small part.
I do not believe that we should use the 500k that some people get at the start of their game, so I am routing where the upgrades unlock and when we have money to do the upgrades.
Is there anyone who can think of a reason why this should not be used, bar that it makes it more complicated to use the fastest hardware? There are other runs that exist that require niche and non-english hardware/game cartridge as well as niche devices such as the 'tingle tuner'. As a final point, if anyone ever wants to see this game run at a GDQ, stuff like this will be somewhat appealing to viewers as many will not know this is possible and this will further reduce the length of the run. Doubtful if it would ever be run but this sort of thing is required. In routing this I will likely find more strats (I think I have already found 2 unrelated to the ifruit app despite only being 1/7th of the way through routing).
Anyone have any thoughts?
¤Edit: Here is a rough guide of what a person would do with the phone/tablet app.
Prologue – During Cut scene – Franklin - Upgrade Engine, Brakes, Wheels (Rims), Exhaust, Suspension, Turbo End of Complications – During Drive to Michaels – Michael - Upgrade Engine, Brakes, Exhaust, Turbo, wheels (Rims). End of Friend Request - Next engine unlocks - Insufficient Funds End of Long Stretch – Next engine unlocks - Insufficient Funds End of Mr Phillips – Gain Access to Trevors Car – Do Nothing End of Crystal Maze – Next engine unlocks – Do Nothing During Friends Reunited – During Drive To Bikers Place – Trevor – Upgrade Engine, Brakes, Turbo, Wheels. Michael – Upgrade Engine. End of Three’s Company (With Franklin) – Gain Access to Bike Upgrades – Do Nothing Inside Hood Safari – Any Time During Mission – Franklin - Upgrade Exhaust End I fought the Law – Last engine unlocks – Do Nothing Eye In The Sky – Upgrade all characters engines and finish any upgrades during helicopter flight.
¤Do not upgrade armour and or tires. Both simply increase weight and thus reduce speed. Upgrading wheel rims reduces weight.
Hello This question is about the http://www.speedrun.com/gtav/ boards Recently we have made changes to the individual levels. In GTA V there are two types of individual levels, the missions and the "strangers and freaks" levels. Currently when you click "level leaderboard" it brings up both the individual missions and 'strangers and freaks' in one HUGE list, something like 100 entries. We wanted to know if it were possible to create two different sections under individual levels to differentiate between the two types.
So the column would read: ¤Full Game Leaderboard¤ Classic % Any% No Mission Skip> Any% 100%
¤Level Leaderboards¤ Individual Missions Strangers and Freaks
This is opposed to the simple "show levels" that there is now. It would be preferable that there just be two options that open to the respective full boards of 'Individual Missions" and "Strangers and Freaks".
Thank you for your consideration
Matt - Darkviper88 (Mod of GTA V)
The any% full run is actually interesting somewhat. Before grenades, you need to find ways of failing that are faster than doing the part of the mission you would skip. When you get grenades, it is still slow to blow up three times so there are still mission parts you need to do. When you get C4, not everything is skippable and there are still some mission parts that are faster to do compared to dying 3 times with C4. You also still need to decide where to get taxis to get to and from each mission. Basically, you do actually need to route things and you can optimize the run. While not a category everyone loves, it is worth keeping because there are actually different strats involved by comparison to the other categories.
None of these points exist for in the individual level runs. You start with C4. If people actually competed in the individual level categories it would simply be who can select and blow up c4 the fastest in 98% of the cases. No one even bothers to submit an actual run to the category, they just put a classic % run for it. I think this is beyond dispute that any% individual level categories should not exist. Do you agree?
What I am not sure on, is whether the any% NMS category is necessary for the individual level runs. I think the classic % individual levels should certainly stay but I am not sure if there is enough of a difference in the way the missions are done to make the differentiation between any% nms and classic % worth it. 95/100 times a taxi is used in a full run it is to go between missions. The category makes sense for full runs because you do end up doing some strats that are different from classic % but this is not really the case for individual levels. People generally just do a classic % run and submit it to all three categories.
What do you guys think? Remove any% individual levels? Remove both any% and any% nms individual levels? Just simply write the classic % rules for all individual levels? One of the reasons people don't run the individual levels could be because it looks like a mess with 3 duplicate times. What do you think?