Discussioni
United KingdomDWednesday2 years ago

I'm here with the suggestion of added a 3rd category to the board. The category in question would be Any%, which I believe would fit nicely with the recent renaming of the already existing categories for the game.

My 2 most recent submissions (hardest 7:53, and 8:01) take advantage of a skip/exploit that wasn't known prior to these 2 runs being done. This is performed by pressing the test menu switch during certain portions of the game to skip a fair chunk of loading. They also take advantage of the "Less Health" option too, however upon further testing, I believe that this doesn't actually affect the AI, only the player.

Now I know that TA wasn't released officially, however there are some places out there that have this game available on cab, meaning this exploit wouldn't be available to perform in most situations. Thus the suggestion of the new 3rd category.

If taken on board, I believe the categories should be laid out as follows: Any% - Any difficulty, Test skip allowed Easiest - Easiest difficulty, Test skip banned Hardest - Hardest difficulty, Test skip banned

Lastly, I did raise it in my last post, but only as a passing comment, would it be possible to change the end frame of timing to the final hit on Koldan, just to bring everything more in line with other FG Boards?

Anyone have any thoughts on any of the above?

FelipeNascimento83 piace questo
United KingdomDWednesday2 years ago

"Audio and Video are required for submissions. If the video becomes unavailable the run will be retroactively removed."

It's been mentioned before, but the run is still there. If the original video is out there somewhere though, I would like to see it :)

Kadroh e DBcade ti piace questo
United KingdomDWednesday2 years ago

Hi all. I have a few questions about this board, not necessarily gripes, more just curiosity.

First up, 1cc requirements (no continues allowed). I'm always curious when I see this in a ruleset, and I was curious as to why it was in play here?

Next up, why is the timer end point when the newspaper appears, and not on the final hit to Koldan as it is with most other FG speedruns?

Next up, DBcades run is definitely not running at full speed. I know this game has had problems emulating at full speed on previous versions of MAME, but not any of the recent ones. I'm not suggesting anything should happen to the run as it obviously hinders the final time. Was just most of an observation.

Lastly, just another observation, changing the difficulty doesn't actually effect the AI in this game. Only the gravity. Easy setting charcaters will float more, whilst hard setting characters will fall faster.

That's all from me. Thanks for having me here. GGStayFree

  • DW
United KingdomDWednesday3 years ago

Has no one run them as of yet? If not, can a category be added so I can run it?

United KingdomDWednesday3 years ago

Any possibilty to get an IL board set up for individual characters? I know the game isn't super popular, but would definitely be a nice addition to the board.

The current Baiken% WR isn't listed in the Any% board although it meets all of the criteria for Any%. Would it be worthwhile adding it?

What is the Extra catergory?

Thanks, DW

DBcade piace questo
United KingdomDWednesday3 years ago

We are aware that trying to run Buddy Battle via emulation currently doesn't work.

If anyone finds a fix for this, please let us know. Thanks, DW.

Tenka e LeandroAmadeu ti piace questo
United KingdomDWednesday3 years ago

I'm proposing today is a complete overhaul of board. I propose switching over to a load time removed based timing format across all categories, removing the need for a console split, alongside hardware vs emulator splits (which definitely can cause issues when it comes to new category editions etc). Alongside this, the addition of certain requested categories, a la, diffculty based runs, puzzle kombat, 100%s, glitchless' etc.

Could i please gather everyones thoughts on this?

NoPulseWillow piace questo
United KingdomDWednesday3 years ago

Hi All, When we acquired this board as a moderation team, one of the 1st changes that we proposed and made was the unbanning of Shin Akuma across all categories. This decision may have been a little hasty. We are proposing the creation of a new sub-category split. One banning Shin Akuma, the other being solely Shin Akuma. Implementing this change will not affect any runs already existing that use Shin Akuma, however it'll allow for various other character strategies to come to light.

We're creating this post to gather community feedback and thoughts on the above. Feel free to post agreements, disagreements, suggestions, and thoughts below.

Thanks, The USFII Mod Team

United KingdomDWednesday3 years ago

Hello. I'm @DWednesday, and I'm here posting on behalf of the SF Speedrun community, located @ https://discord.gg/35ZDXC9tC6

Over the past few weeks, a number of concerns have been expressed in regards to @TheAndyGamingNetwork and the way he has been conducting himself as a moderator for the SF2 series. These are as follows:

  • Setting multiple WR times on his Twitch stream and then hoarding them, and not submitting them for verification, so they can be posted to the leader boards, and potentially beaten by other runners.

  • Deleting any times that are beaten by other runners, so the progression of the WR times can not be seen by all runners on the SRC boards.

  • Continuing to be the only active moderator in multiple SF2 games, despite receiving offers of help after growing concerns by the community of verification accuracy.

  • Verifying his own runs, when, ideally, another moderator should verify any times you set.

  • Adding categories, specifically 'Extra Speed' without even the most basic communication with the SF2 community.

  • Not having any contact with the wider SF2 community by not being in this discord for discussion and making all decisions entirely on his own, including not making informed decisions based on information provided by people who are in the know, despite being presented with this information multiple times.

  • Generally acting in a non community focussed way, when the SRC rules specially state moderators are to be held to a higher standard of behaviour.

I'm creating this thread to promote a healthy and open discussion between @TheAndyGamingNetwork and anyone else that may have a point of view in regard to anything mentioned.

Thank you, DW

Quills, Hitshee_Spingear e 4 Altri ti piace questo
United KingdomDWednesday4 years ago

What's the ruling regarding SNES emulators for this game?

United KingdomDWednesday4 years ago

Hello all. Due to the previous moderator not being active for a while, I found myself now as the moderator of this board.

I've brought along @Tenka, @NerdyNester, and @Habble to be my moderation team, as they're all already highly respected moderators within the Fighting Game Speedrunning community.

We've implemented a number of changes and updates already, as we didn't believe the board was being maintained to the standard it should have been.

Here is a list of the changes we have already made, or the changes we plan on making in the future:

  • Independant Level/Character Board

  • The Split of the Arcade category, into 3 sub-categories. These being Any%, Normal, World Warrior. All runs previously submitted under said category can now be found under the Any% sub-category.

  • The renaming and moving of the Arcade (Grand Master Bison) category. It can now be found as a misc. sub-category under the Arcade category, now simply named Grand Master. This was done to preserve the runs that already existed for the category.

  • Unbanning the use of emulators.

  • The addition of a Co-Op sub-category for Buddy Battle, along with 3 other sub-categories related to difficulty, similar to the Arcade category.

  • An update and general clean up of all rulesets across the board.

  • The merger of all 3 WotH catergoies into 1 main category.

  • The unbanning of Shin Akuma/Gouki across all categories. Given the current known strategies for the game, playing as Shin Akuma/Gouki offers no advantage from a speedrun point of view.

All of these changes will of course be up for revision in the future, and if anyone has any questions or concerns in regard to anything I've mentioned above, please post it as a response in this thread.

Thanks, DW

Habble e Tenka ti piace questo
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