Commenti
discussione: Pin Bot
United StatesCubbyCat1 year ago

Yeah I can understand cheating being easier at least.

discussione: Sesame Street 123
United StatesCubbyCat1 year ago

Should we allow it?

Same situation as ABC pretty much.

United StatesCubbyCat1 year ago

What do you mean? Like create IL's for all levels?

discussione: Pin Bot
United StatesCubbyCat1 year ago

The main reason I'm talking about this, is because to finish a run of any% solar value, you have to build up the solar value to 5,000,000 and then get a game over. From there, starting a run and getting another solar value maxes it out to 10,000,000, allowing access to the credits after you game over,

The frustrating part of this (for me) is having to build the value up first, game over then finish a run, and If you want to do another run, you have to reset and do the 5,000,000 solar value grind all over again and you repeat this over and over having to do this each time you want to start another run.

I think it would be fair to allow a save state from after building up the correct value, instead of having to do it over and over again. Because that's just essentially half of any% No solar value in a way. (The grinding part at least)

What do you all think?

Sconosciuto
United StatesCubbyCat1 year ago

It never works for me

Sconosciuto
United StatesCubbyCat1 year ago

I haven't been able to get the credits probably because I don't know what Is required to do so.

How do I beat this game?

discussione: Crackout (NES)
United StatesCubbyCat1 year ago

Maybe have it like (Any% US Prototype) (Any% JP) (Any% EU) if that makes sense.

discussione: Crackout (NES)
United StatesCubbyCat1 year ago

I like the idea of separating the regions into categories so more runners have the opportunity to play this.

discussione: Double Dare
United StatesCubbyCat1 year ago

I was thinking (because you beat the game eiether way) you don't have to get all of the prizes, and just have the timer stop after it says "____ YOU HAVE COMPLETED THE GAME" and you shouldn't have to beat the last part since it's more of a bonus if any.

discussione: Battletoads (NES)
United StatesCubbyCat1 year ago
Questo commento è stato eliminato
discussione: R.C. Pro-Am II
United StatesCubbyCat1 year ago

36 tracks is long for two players lol

United StatesCubbyCat1 year ago

But why? It would just be regular any% + warpless

grnts8, GeometryDashFan e 2 Altri ti piace questo
United StatesCubbyCat1 year ago

This isn't to hate the glitchless wr for being faster than my glitched wr, but there's something I found in a previous version of the game.

In version 1.1, flying over levels causes some sort of zip like glitch, that tries to keep you from flying over levels, but you can get around it. You can even get stuck in this glitch state in the air as well. Seems like this was indeed a bug and the developers seem to try to keep you from doing it.

However, in very few levels, it actually still let's you do it, if you are not all the way in the air.

Maybe we should make a NMG category and allow it, as this is probably a glitch. But then again, 2.1.1 and 1.1 are different, and doesn't have limits to flying.

I'm fine with whatever, but I feel like I should just address this just in case.

Also gg to flower on getting a sub 11 minute run!

discussione: Battletoads (NES)
United StatesCubbyCat1 year ago

I mean it IS a cheat, but then again, allowing this would maybe get more runners to start learning/playing the game.

discussione: Battletoads (NES)
United StatesCubbyCat1 year ago

I can see his point too.

discussione: Battletoads (NES)
United StatesCubbyCat1 year ago

All stages honestly makes the most sense

discussione: Battletoads (NES)
United StatesCubbyCat1 year ago

Ok, makes sense

thenesmaster piace questo
discussione: Battletoads (NES)
United StatesCubbyCat1 year ago

So people don't get confused

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