Congrats on a very good run and your first World Record! Re-timed to 1:09:10, you split a second late at the end :) Very well played!
The category has been added, have fun :)
There has been some internal discussion among both runners and moderators about rules surrounding The Blood Maiden. This is mostly relevant for "open world" categories, like the (obsolete) capstone categories, and several proposed categories, like level 1-60 or Tormented Lilith or Level 1 - Citadel runs.
As it stands, players competing in any category May not use/participate in The Blood Maiden. This is for a handful of reasons. Notably, there are concerns about an advantage while levelling (e.g. being likely to receive assistance from other players, removing the strategic planning + skilled execution required to be efficient at low levels). Relatedly, this would mean that there's a "time window" for runs to be likely to get off the ground -- notably, the beginning of new seasons, when lower world tiers are likely to be highly populated and the Blood Maiden will be well attended.
With the proposal of new endgame categories (1-Torment 4 Lilith, 1-Torment Citadel) in Season 6 and Beyond, there is some concern that prohibiting Blood Maiden may unduly restrict interesting strategies, especially those that rely on items from Zir, who is summoned using Blood.
There is a proposal that's been shopped somewhat, gathering opinion from runners and moderators, to change the way Blood Maiden is regulated, to allow participation under restricted circumstances.
Should Blood Maiden be allowed? Under what circumstances?
The two proposed restrictions are:
(a) Players may participate in Blood Maiden, if and only if they provide one or more of the baneful hearts for her summoning. Players may not use pre-farmed baneful hearts for this purpose, the baneful hearts used must be acquired during the run.
(b) Players may participate in Blood Maiden, but only after achieving level 60. This prevents any levelling advantage from being accumulated, while still allowing for target farming of blood for Zir.
Which of these restrictions should be imposed? Should Blood Maiden remain banned? Should both restrictions be imposed? Please keep in mind that finding a balance of opportunities for interesting strategies, skill expression, good decisionmaking from the runner, and ease of enforcement/moderation is the priorities that should be considered in any rule change.
Already in discussion, just a matter of a mod getting time to add it. I've personally already run VoH SC Sorc, it's a lot of fun, and the route seems pretty interesting.
I'm not sure how much room there is for skill expression in endgame categories -- because there will always be some build in each patch that can (essentially) one-shot endgame content. The duration and number of waves in hordes is fixed, so the variance between "elite" performances and merely "good" performances will be only a few seconds.
Additionally, I have concerns about any endgame category, because those with large audiences on twitch, YouTube, etc will be able to crowdsource substantially better gear (or boss mats to pursue GA mythics), and ordinary players will not be able to compete without those resources, or violations of the TOS in order to get such resources.
I don't think it's good for the concept of D4 as a speed game to promote categories that would have such systemic barriers to fair competition. As it stands right now, any D4 creator with thousands of live viewers has no advantage over an ordinary solo player in any of the listed categories, and I think it should stay that way.
If there is a category that I think would draw new interest and be fair to all players, it would be a levelling category.
Congrats again! This time, you hit the end split a little over a second late, so I edited to credit you with the second you deserve :)
GGWP!
Congrats on the great run!
You started timer a second late, but this is still WR by a wide margin -- GGWP!
At this point, for campaign, I'm pretty sure tempering before level 15 would slow the run anyway -- the only fights it'd matter for are astaroth and airidah, and even there it'd only save ~30 seconds on astaroth (and no time on airidah) -- between the teleport time and the temper itself, I think tempering in campaign runs before level 15 may be a moot point.
That said, I think the rule should be level 15 anyway, it makes the most sense to have elixirs/tempering/gems/occultist at the places they'd be for a first-time playthrough anyway.
Oh whoops -- it's the same VOD as before, I was just trying to update the Patch it was on :(