I have not run into such a problem. I'm guessing no one else has reported such an issue yet? I wonder what causes it.
Petition to have a glitchless category, for those who want to do a run (any% or otherwise) without having to rely on the seam/clip shots for fast times? A glitchless run, in practice, is a different route than what's standard for the faster times, and also wouldn't skip a whole boss fight (Drogyga, in this case). Of course, this assumes they never patch out the seam/clip shots at any point in the future. Even if they did, couldn't we just not update the game when playing the current any% routes? Some food for thought.
I don’t think there is a second loop for the arcade version. After the “3 Warps to Neptune” stage, the game pretty much begins from normal all over again, rendering a second loop unnecessary.
I guess you can say “3 Warps to Neptune”, or Stage 24, is the final stage, since the game begins at “2 Warps to Neptune”.
I’ve noticed there’s nothing detailing when the timer should stop.
On one hand, the game starts over after Earth’s chance stage. On the other hand, the second “3 Warp to Neptune” stage is faster and harder than the first time around (only returning to normal after that).
When would one have to stop the timer? After Earth’s chance stage? Or after the second rodeo of the “3 Warp to Neptune” stage?
Wait, there’s a 30 lives cheat? lol