Great tips—really appreciate you sharing these! I’ve been trying to clean up my runs too, and honestly, the invisible characters (https://espacoinvisivell.com.br/) bugs or hitbox quirks can really mess with timing, especially during precision platforming. I’ve noticed some weird behavior when interacting with eco orbs near certain objects—it’s almost like a hidden character model is interfering.
Also been experimenting with how camera angles sometimes reveal slight outlines or shadows that help predict where these invisible elements are. Still a lot to figure out, but it's been a fun challenge diving deeper into how the engine handles collision and visibility.
Looking forward to learning more from everyone else here—there’s always something new to pick up!