It's a neat trick for people who haven't learned the pathing through the castles, for sure. It's pretty straightforward to run through all four castles without slowing down, so as you guessed, this is much slower than the optimal routing.
One cool thing is that a version of this trick is now used in the All Coins speedrun. It's possible to hit the fist (invincibility) powerup box and pick it up at the same time from below.
Thanks for sharing!
It's a free game and the devs are working on multiple projects. If we get any updates, I'll share them, but I wouldn't expect anything soon.
I saw that in your run and thought it was neat. It's faster to stay small and just walk under that fireball, but if you're going to get it, that's definitely a cool trick. (At least for any%. I don't know if getting the powerup is better for all coins.)
Have at it. Wailmer (the WR holder) almost always listens to his own music.
Watch out for copyrights, though. The video you submitted looks like it was hit by a copyright block. :(
We talked about doing it, but we were waiting on a potential new build. (And then I'd hack together a level editor mod again.) Not sure where things stand, at the moment. The devs are busy with other projects, and this is a free game, so we just have to be patient.
It's definitely not possible to do a 0% run. Unless we find a way to clip horizontally through blocks, it's not even possible to beat the first level coinless.
Everyone seems good with the idea of world runs. We'll likely add them after the next game update.
We probably won't do categories for each level, they're just too short and streamlined to be meaningful. None of them even last one minute.
I wouldn't have a problem with that if we had a bigger community of runners. Seems risky to split such a small group even further.
I'm 100% for it. Something like holding either bumper and it just skips straight through would be amazing.
I'm content with seconds and having ties. If we were running on specialized hardware where every run is identical (like Mario on the NES) I'd be inclined to agree with you. But computers vary greatly, and even one run to the next on my machine isn't identical.
I was comparing my newest run with the new run from Wailmernoir (both are up on Youtube) to see what we did differently, and I thought this might be fun to share. Sorry about the messy audio, these are recorded from our twitch streams, so we're both talking a bit.
I think you have to hit play on each one, then it will pause and wait for you to hit the play button at the bottom, and it should be pretty well synchronized.
https://viewsync.net/watch?v=ojKOi98MK0Q&t=4.34&v=oPDl69UJyrg&t=1.79&mode=solo
Really? Well, if somebody could test that out for us, that would be sweet! (And also mind blowing for me.)
Sweet! Thanks for bringing it over here! Please note, that it's Windows only. I don't have the ability to build for Linux or Mac at the moment. (ThirdPartyNinjas is my goofy little game company.)
When you're trying to skip the dialogue scenes, don't just mash the jump button. That causes the images to slowly fade out. Instead, hit Escape (if you're playing on keyboard) or the back/options/select button (if you're playing on a gamepad.) That skips the dialogue entirely.
It's important not to hit it before the screen fades out to transition between worlds, though. If you do that, you'll actually be losing time, as it will pause the game to ask if you want to quit.