Commenti
California, USAChirpingMatt1 year ago

Shoutout to metalhead_angler, this meme category was originally his brainchild

Rules: Beat the game using 1-chains only. The "yippie" voice line plays when you score a 2-chain or higher. No yippie = never trigger that voice line.

If you accidentally make a 2+ chain, you must top out and restart the level. If you accidentally make a lethal 2+ chain and the opponent dies before you can top yourself out, run is invalidated and you must start over.

Assumption is that this would be played on Easy difficulty since doing this on a harder difficulty seems impractical/potentially impossible.

Highlight of first known completion below. Time could easily be improved by not being sick and having to take pauses to blow my nose, and in general over the course of the run I felt myself getting more comfortable and generally faster at the 1-chain patterns I was using.

discussione: Zombie Army Trilogy
California, USAChirpingMatt4 years ago

I was always curious about whether that was intentional or not. I guess there's my answer.

I'd probably lean towards separate categories: 'Default Zombies' & 'Minimum Zombies'. I'd even personally advocate for a 'Hardest' category (Max Zombies & Sniper Elite difficulty), which I've recently found is not as impractical as I first thought it to be, even on Solo.

QuakeRanger piace questo
discussione: The Escapists 2
California, USAChirpingMatt7 years ago

I've just kind of always thought that DLC categories should wait until all the DLC has been released but if people want them and/or do runs of it anyway, why not?

discussione: The Escapists 2
California, USAChirpingMatt7 years ago

Dude, that's amazing. Nice find.

I've known about the possibility of a glitched speedrun with the Item Corruption glitch, but this seems like a much better way to go about it.

I'm gonna do some testing with it, but I suspect you could trigger this in any number of ways by climbing on top of an object on the same frame you interact with another object. And I'm definitely testing if you can trigger non-perimeter escapes while the glitch is active.

And I wonder if going underground clears the glitch in the same way that going into the vents does.

Mr.Reese piace questo
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