Commenti
discussione: Dead Rails
United StatesCheqmated3 months ago

Yes, you could employ the solo strategy and let the others sit back. But that doesn't change when you employ your solution. It instead just forces everyone to use the solo strat. If I want to see the solo strat, I'll watch a solo speedrun.

Letting the others sit back and do nothing is a severe underutilization of the resources you're given. The second player can make a VERY big difference. How big? Stick around, I'll post a demonstration of just how much of a difference that a second player can make in the very near future.

SunaD3V piace questo
discussione: Dead Rails
United StatesCheqmated3 months ago

First. The importance of the distinction varies from each category, but I think that making it last kills a lot if not all of the benefit you get from multiple players in some categories (mostly non Mexico Bridge trainless runs with classes.)

discussione: Dead Rails
United StatesCheqmated3 months ago

Imho, that just makes the runs boring. The runs just become the solo strat with more points of failure.

discussione: Dead Rails
United StatesCheqmated3 months ago

They were verifying runs pretty steadily a couple of days ago, but it seems that everything just kind of stopped. I feel like the amount of runs to verify is only going to increase, so I definitely agree with the above.

ShanKSRT piace questo
discussione: Dead Rails
United StatesCheqmated3 months ago

The problem is reliably timing when you cross that point as opposed to just finding the frame where you touch a sign.

dudeguy piace questo
discussione: Dead Rails
United StatesCheqmated3 months ago

Well, it's kind of hard to draw a definitive line of where 10 km is on Pony Express. Unlike train runs, you can't use the km readout to verify that the condition is met on a given frame. So the sign I think is an definitive marker that can be used to identify the frame you meet the end criteria.

dudeguy piace questo
United StatesCheqmated3 months ago

Sounds fair to me

United StatesCheqmated3 months ago

It seems to be an intentional feature considering you have to angle it toward the sun

United StatesCheqmated3 months ago

Vampire shenanigans

discussione: Dead Rails
United StatesCheqmated3 months ago

I was halfway through a 10 km attempt when I was like "Wait ... when does the run end?"

So glad I thought of that before my currently pending run

SunaD3V piace questo
Sconosciuto
United StatesCheqmated3 months ago

I'm having fun with trainless! Currently trying to improve my time.

SunaD3V piace questo
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United StatesCheqmated4 months ago

I couldn't agree more with the above. I feel like classes should be the default. I think it's fun to find potential optimizations with the use of the various classes.

SunaD3V e dudeguy ti piace questo
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United StatesCheqmated4 months ago

Yeah, I'd say 45 minutes seems very fair.

SunaD3V piace questo
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United StatesCheqmated4 months ago

1 hour seems too forgiving for Any% considering it's more than 3x the time for 40 km and I was able to nab a sub-hour time on a trainless run.

United StatesCheqmated4 months ago

Very sloppy run, but I think it at least demonstrates the viability of the vampire class for Pony Express. I'll try for a cleaner run in the near future.

Sconosciuto
United StatesCheqmated4 months ago

Trainless for sure! I already have some ideas for that kind of run.

SunaD3V piace questo
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United StatesCheqmated4 months ago

I think they meant to say runs using horses over the train. Though Pony Express would probably be a better way to describe the category.

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United StatesCheqmated4 months ago

Yeah actually that's fair. I think I forgot just how bad older PCs can run.

SunaD3V piace questo
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United StatesCheqmated4 months ago

I'd say timing should start with whichever happens first: Movement or the forcefield drops.

Sconosciuto
United StatesCheqmated4 months ago

Yeah, I think pony express runs are interesting. Definitely interesting enough to warrant a run category.

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