Commenti
discussione: Super Punch-Out!!
Puerto RicoCartoonCoqui6 years ago

So, I was just practicing the 13 second strat on BH. I do the routine correctly through the 4 stuns: Belly punch, left jab, duck, duck, right jab Belly punch, left jab, left jab Belly punch, left jab, uppercut Belly punch, left jab, uppercut Now, when Zallard and MysteryMan do this strat, it triggers a dizzy state, but I am apparently not filling up the dizzy meter completely, and instead I get “go, attack him now”. I’ve tried changing some of the left jabs into right jabs, but it still doesn’t work. Does it require frame perfect hits that I am not landing? Any help is appreciated.

discussione: Super Punch-Out!!
Puerto RicoCartoonCoqui6 years ago

Your tips are working for someone else a year later. Thanks Chambers.

discussione: Super Punch-Out!!
Puerto RicoCartoonCoqui6 years ago

I actually have practiced timing, though buffer strats are useful for fine-tuning and shaving your time when you pull them off. I don’t know if you can watch my run before it gets approved, but it might help you time your dizzy KD punches against Bob Charlie and Dragon Chan. (Not so much against Heike :P).

https://www.speedrun.com/run/m3d009wz

discussione: Super Punch-Out!!
Puerto RicoCartoonCoqui6 years ago

I just started practicing the Gabby Jay buffer strat tonight. You might even be able to help me with some of the details there, like how to throw the KO punch in the earliest frame possible (I.e. when to press A while Mac is throwing the buffer punch). Btw, have u done a full run without buffer strats?

discussione: Super Punch-Out!!
Puerto RicoCartoonCoqui6 years ago

I submitted a couple of runs that I did on a snes classic. I’m sure the mods are ok with it, judging by ouijawii’s post about MTPO on VC. We’ll just see what happens when they get around to my SPO runs.

Info su CartoonCoqui
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6 years ago
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Super Punch-Out!!
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Marble Madness (NES)
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