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discussione: Resident Evil 6
United StatesCarcinogenSDA9 years ago

https://www.youtube.com/channel/UCFIL3parbw5k7uxdEvw6lqg/videos

You guys should watch, he beat Sherry and Leon No Hope without dying. I think he's Korean?

Either way, I know these boards are doing RTA, but he times them via IGT.

discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

Yeah, intro cutscene doesn't factor in IGT. It's around when the game engine actually starts that the timer starts.

Also, dxtory is not a good way to determine the framerate of a console game, as it is played on a console or emulator. As the emulator dips into lower framerates, so will the game speed. It's different with consoles vs. PC, because the logic of the game's engine dictates that everything must be rendered. So if the framerate drops, the emu doesn't just drop the frames and continue with the game like it's the same speed (such as with Unreal Engine), the entire game gets slowed down. PSX emulators aren't perfect timing-wise yet for that matter either.

Sconosciuto
United StatesCarcinogenSDA9 years ago

It's got less to do with the cheating and more to do with seeing/knowing exactly what someone does at a given time. Audio is important too, because if there's a lag spike in the video and a chunk of it is missing, we can at least hear what's going on and fill in the blanks.

Encouraging people to local record guarantees consistency in the submissions. I don't see why you wouldn't have some sort of minimal standard on submissions like that, especially since Twitch VODs (which are peoples' preferred method of recording/submitting speedruns) are already really prone to quality drops (and worse, lag spikes and random connection drops) to begin with.

discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

Just deleted All Scenarios due to lack of interest.

SephJul, PoopFist, e uhTrance ti piace questo
United StatesCarcinogenSDA9 years ago

Which versions actually lose you time during a tactical reset? Are you saying that just in general (like the timer is still counting), or does the timer actually reset on some versions?

United StatesCarcinogenSDA9 years ago

Do we have a list of what frame to skip each door on exactly? I'm pretty sure framerate fluctuates at specific intervals if you run a FRAPS overlay, so it might be easier to identify that way?

United StatesCarcinogenSDA9 years ago

Yeah I think stevenmayte has one on his youtube.

Windows 7 64 bit AMD FX8350 (4GHz 8 core) 16GB RAM EVGA GeForce GTX 970

I haven't really tried running the PC version seriously, and I don't know how to optimize door skips so I would be a terrible person to ask about AMD.

discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

Well Limburger, you can filter between regions and I guess we could add a little blurb about the overall differences between US and JPN.

United StatesCarcinogenSDA9 years ago

OK, I don't mean to say "it loads the same" (clearly it doesn't, I of all people should know this) but they're in "similar ranges", and within those similar ranges, we should just agree that there is a fastest way to play the game in that "range" or "tier".

Clearly, we'd all rather play one standardized version of the game if it's faster, but we'd also like to have a category that's closer to the original version of the game.

Ideally, with fewer categories, it would just come down to playing the fastest run on the fastest console for that particular medium. For PS1/2/3, just play on PS3 for instance. Or for PSP/Emu, just play on PSP (or emu, if you don't have a PSP). For Gamecube, just play on Gamecube or Wii.

Let's just agree on one system to play for those consoles and keep it at that. We have two PlayStation categories because one is more "original", and one is more for low entry barrier.

United StatesCarcinogenSDA9 years ago

Nah, I'm sure emu can compete against PSP. We just haven't found the right emulator yet. Try PSXfin or PCSXrr

http://tasvideos.org/EmulatorResources.html

Once again, bad TAS, 1:07:06 on PCSXrr. They can be in the same tier. Although I would agree with the idea of encouraging the PSP over the Emu anyday.

United StatesCarcinogenSDA9 years ago

We may as well just tier PSX loads once between two load speeds we're certain are within the same range. There's a low "buy in" for the fastest play method in that tier: $5.99USD on PSN or 600 yen.

In the case of PS1/2/3, they fall in similar ranges. PSN was able to beat a PS1 run. Following a similar statement I made on the RE2 boards, there doesn't need to be a 3rd "low entry barrier" category. RE3 had 4 atm with PS3, now it only has 3: PC, PS Emu, and Dios-Mios... Although really there only needs to be two "low entry barrier" categories: PC and PS Emu.

I'd like to see if there's a way to get PSP and Emu merged too. I still don't think Emu and PSP need to be separated, as we need to encourage people to play fewer categories in order to inspire competition. PSP is the "official" emulator, and I'm 100% sure there are other emulators that need to be tried out.

For instance: The TAS on YouTube (one of the runs I based my case for merging PSP and Emu to begin with) was able to get a 1:07:06 using the PCSX Emulator on the US version with a bad route.

discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

Hi andykingspeedo -

Can you play on emulator or PSP instead?

discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

EX Battle is supposed to be a "miscellaneous category" if we had everything organized under a regular leaderboard.

That stays.

discussione: The Site
United StatesCarcinogenSDA9 years ago

Can we capitalize the "C" in my name pls? Thanks <3

discussione: The Site
United StatesCarcinogenSDA9 years ago

Hi, so I'm sure anyone who's seen the Resident Evil boards knows that Resident Evil games have like a million categories. Bear with me, but I want to figure out how to get the RE community in general to just stick with a nice, clean leaderboard system but still be happy with the appropriate rank/category. Right now, it's a hotbed for free WRs, and while anyone is free to call whatever run they want WR for whatever reason, it makes the leaderboards look like a convoluted mess and I really want other people to play and not have to see it look like a trainwreck.

Resident Evil 4 and Resident Evil: Code: Veronica are fine under the standard "Full Game" leaderboard system (fundamental gameplay is exactly the same, the only difference is load times, and 99% of people play on the fastest version anyway), but Resident Evil 2 for instance is a case of an extreme scenario that is next to impossible to categorize under only one leaderboard with dropdowns and still be fair. We had to opt for turning it into an "IL" system.

The way the categories are tiered in the RE2 community, at a base level, goes something like this:

-Platform (GCN, PS1, PSP/Emu, and PC absolutely cannot exist together, because of massive In-Game timer and load/gameplay differences) -Difficulty -Character/Scenario -Then MAYBE any%/low%/100%.

Say for instance you have a PC/Hard Mode/Leon A run.

My own run should be 3rd place if "variables don't obsolete each other": http://gyazo.com/361aadbe1899a0cb87604f5dd65e026a

However, whether I make "variables don't obsolete each other" or not, this Hard Mode run is listed overall as "22nd place" (and lumped in automatically with the Normal Mode runs) when you look at my profile: http://gyazo.com/ef72491ebf058ac3a5505c4e783fd667

If I changed this board to "variables obsolete each other", then the next PC/Normal Mode/Leon A that I submit would throw my PC/Hard/Leon A into a lower ranking.

Obviously, the only way to fix it would be to separate it into another PC/Hard column (or PC/Hard leaderboard if it were a default leaderboard, but that also means I have to separate Leon A, Claire A, Leon B, and Claire B one more time each, and it would look like garbage). I don't wanna do that.

Another such instance of this is when I separate Glitched and Glitchless with a simple dropdown in a Full-Game leaderboard. Here's the Code: Veronica leaderboard: http://gyazo.com/7c9278ff4703050903b2e187882c89e5

Now here's CLBGamer's profile: http://gyazo.com/20aa7da4d9d63e5a57b5e3c3bdc8d0f9

As you can see, the Glitched run from the same runner still ranks higher than the Glitchless despite the Glitchless actually being a WR, even with "Variables don't obsolete each other" clicked.

So really, "Variables don't obsolete each other" just makes two different runs from the same person exist in the default view without deleting them, and one STILL ranks higher than the other. How can we get it to NOT do that, similarly to how Miscellaneous categories work?

Like, we need the PS1/Leon A/low% (Knife) run to not be in the same ranking tier as a PC/Leon A/Hard Mode run and still have few actual leaderboards, only requiring to change between refined and very specific categories dropdown menus (like on ZSR). Is that possible?

discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

I dunno, I think the N64 version is fine. So are EX Battles.

All Scenarios is questionable, yes, but it sees a submission every so often. As a matter of fact, there was one last night (that I rejected). I think it should stay because it's actually a good category (and not just because I have a WR in it); it forces you to play everything back to back without resetting and is a great test of consistency.

Sconosciuto
United StatesCarcinogenSDA9 years ago

There's a million of them here and I'm going to play around with them. This is probably what Pac_ was talking about when he mentioned he was coming up with ways to sort everything without having them obsolete each other.

Perhaps this way we could return to the old format without having to deal with the current "Individual Level" table format that we've been working with, and STILL have everything separate.

I'll put up some test builds next week. Tell me what you think. From the looks of it, you'd just be able to sort them from a dropdown menu.

XTerminator, zenix e 3 Altri ti piace questo
discussione: Resident Evil 2
United StatesCarcinogenSDA9 years ago

I'll be blunt: there's an absurd number of categories, and some of them show no competition at all. For the sake of inspiring competition and cleaning up the boards a little bit, there's something I should explain -

We should only try to keep the separation of consoles as close to "just versions" as we can. As a community, at the base level, we don't do this to create an environment of "Free WRs", but because there are simply too many fundamental differences between all of them.

PlayStation version is the most "original". A lot of Japanese run this category on disc. It can be tiered once for a lower entry barrier since it emulates well. Rereleased on PlayStation network.

PC is the "fastest" in-game time due to doorskip, and has a Hard difficulty. Dreamcast has these same things, but has a fucked up game timer.

GCN is the "fastest" in real time (faster than PC even), because you can skip cutscenes. The "skipped cutscenes" are still factored into the final IGT.

N64 has alternate controls and a randomizer mode.

We further separate PlayStation into "disc" and "emu" tiers because of basic differences in load times, and to create another "low entry barrier" category in case there are people who can't run PC or whose computers can't run PC properly. The PC version is an old (and actually really bad) port, so creating a defacto second PC category is practical. Emulators load differently from discs, and as it turns out, Sony released "solid state" versions of the game (which are official releases). Those are the PSN versions. Right now, the leaderboards have 3 tiers for ONE VERSION OF THE GAME. You can tier it once to lower the "entry barrier" for players, but other than that, there is no reason to have that many tiers for PlayStation.

When I competed in Leon A playing PSN version on PSP vs. an emulator player who used PSXfin, I'd pretty much all but confirmed that those two emulators were comparable, and consequentially, could exist in the same category no problem.

This is a solid category. A lot of people are starting to pick up Bio2 and play it on emulator now, and are discovering which emulators run well and which don't, and are helping each other with compatibility issues for emulators. It creates a category with a low entry barrier. It is a category of a specific version of the game (a disc image of the PlayStation Version) with a low entry barrier (Play emu for free or buy a PSP and play it that way) and times are comparable between official and unofficial "consoles".

We already have three "low entry barrier" categories: "PC", "PS1/Emu", and "PS3". You have to pay money to play the PS3 version, but (if we can be real for a second) you don't have to pay money to play the PC and PS1/Emu categories.

Please take no offense PS3 players, but I hold it true that PS3 is more of a "free WR" environment than it is an environment for a low entry barrier. Mostly because I created that PS3 category for that very reason; Zenix thought it'd be a good idea, and I think it was at the time (6 months ago, when there were very few players utilizing these leaderboards), but becuase most runners' first step has generally become to play any version except the slow, laggy PS3 emulator, it's served its purpose.

A lot of people are starting to pick up Bio2 and play it on emulator now, and are discovering which emulators run well and which don't, and are helping each other with compatibility issues for emulators. It creates a category with a low entry barrier. PC or PSXfin can easily be run on most (if not all) computers, so there really is no need for a third "low entry barrier" category.

There is also no real competition in that category. Bawkbasoup (who has the WRs for both B scenarios on PS3) is running on PS2/Disc now, and Limburger plays Emulator too, so it is unnecessary to split WRs between PS1, PS2, and PS3.

I would rather encourage people to buy the PlayStation version on Disc (which people would be onboard with, fuck it, it's the original console with the original disc, who doesn't love that shit) since it's faster AND it's the same version of the game anyway if we can cut through the bullshit. Since emu exists, it just straight up does not need an extra tier, so I'm just going to go ahead and get rid of it.

It's fine. May run differently depending on the Gamecube or Wii (I've found it runs better on actual gamecubes) but as long as it's an actual gamecube console and nobody uses Dios Mios, it's whatever.

People asked about the N64 version all the time. It's a fine category to keep because a lot of speedrunners own N64s and it has its own modes/quirks that differentiate it enough.

This leaderboard needs to go too. My reasons for thinking it should go is, It has the exact same extras as the PC version (mainly Hard/Nightmare mode), there's no competition (making it a hotbed for easy WRs) and the timer is fucked up.

I recall a forum thread on SDA maybe 5 years ago where Trevor Seguin did a Leon A on Dreamcast just BSing around and got 52 minutes after finishing the game in 1:30. He didn't record it, but the proof is in every video of every Dreamcast version speedrun; the IGT is over 30 minutes lower than Real Time.

Not to mention the times that are submitted are highly unoptimized (these runs would get rejected from an SDA submission based on performance in a heartbeat) and are WRs only because they are the only runs on the console submitted. Consequentially, this means there is also no competition since there only two players who submitted times.

LordRage submitted a Leon B that was done in only 3 attempts (no offense to LordRage), and Twispy hasn't submitted a run to the Dreamcast board in 10 months (and placed 12th the same category on PC a month later). Whether there is a leaderboard or not, they are still WRs, but I think we should eliminate it and say "compete in any category BUT THIS, because it's not a good version for speedrunning anyway".

Thoughts?

Pyman, SephJul, e PoopFist ti piace questo
United StatesCarcinogenSDA9 years ago

So I'm pretty sure we've all but confirmed that PS3/PSN runs as fast as it does on disc.

I'm going to merge the categories now, for clarity, and to cut down on the (frankly, absurd) number of categories.

We should focus on trying to find an emulator that runs as fast as PSP for the sake of merging those boards too.

PSXfin seems to do a pretty good job apparently.

XTerminator e PoopFist ti piace questo
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