working on updating the load remover but i dont have much free time so idk when it will be updated
Any plans on adding the tutorial levels as a category?
that's how its done. always delete your quicksave.bin
it's not a glitch, just how the game works
you shouldn't have to. i don't know why its available to download on src it should be there on livesplit when you right click and press edit splits after you have selected teardown as your game
Load remover should be something you can activate from the edit splits menu in livesplit. just hit activate then switch to rta w/o loads. as long as youre not on experimental branch the load remover should pause your timer during any loading screen for teardown. only necesarry for full game runs as ILs are in game time not rta :)
the only issue i can really think of is getting that many items to stack under you. not sure if booster or nitro are unlocked by then in full game but that's definitely a time save for individual level runs. Good Work :)
if you can find a way to clip oob in roborazzi it could be very useful
that's because cloud glitch doesn't work the same way on the switch or wii vc and the snes classic
22 star is a category extension where you get all 22 unique stars in the game.
here is a link to the leader board for it: https://www.speedrun.com/smwext#22_Star
This question comes up a lot. There are three main reasons why an individual level leaderboard doesn't really make sense in the context of SMW.
First, at minimum, you have 98 different levels, which is a lot but probably manageable. But consider after all the variations (no yoshi, no cape, small only, all dragon coins, etc.), that number comes to over 1000. Games like SM64 don't have this problem because there's not an analogous powerup system that affects your strategies.
The second problem that comes up is that even if we did manage all 1000 levels, people would actually have to submit to them. 5 years ago or so we did have this in some effect, and the vast majority (over 3/4) of it was empty, and most of the submitted times were worse than a top-level fullgame runner would play that level as. If everyone uploaded their own level PBs it wouldn't be a problem but you'll have trouble getting a significant amount of people to do so.
The third and final problem is best quoted by ThirdLavaDolphin: "The final problem is that those of us who are active in doing ILs for this game really don't care for it to be competitive. The primary motivation is finding and demonstrating new strats. If someone comes along and beats one of my times by a few frames using the exact same strats, that's great, but I'm not going to go back to the level just to shave another frame off if I don't have anything new to add (and smw's mechanics ensure that there are basically always going to be frames to shave off in any nontrivial IL). If there were a number of serious IL runners who want to have that competition (whether or not that group includes me) it might be worth the effort to work through the other issues. But so far pretty much everyone who actually does serious ILs and strat finding just isn't interested, and the people asking for IL boards have been relative newcomers."
No need to delete it, if its faster it will show up over your old run once verified
Can we get all of the roblox games put together under a single game and then the separate 'games' can be 'romhacks' maybe theres other solutions but i feel like roblox is half of the games on src
i have it on wii vc but its slow isnt it? id rather run on emu :)
Hi, ive been doing some smb3 any% on wii but not vc. anyone know if this is something that is or would be allowed? if not nbd i'll either play wiivc or emu on my pc lol