Commenti
discussione: Super Mario Odyssey
Kentucky, USACandyBoots7 years ago

Is there like a written route for all missions/100%? I feel like I’ve seen an Any% route somewhere and the other categories I’m not sure interest me right now, but as far as those two, is there a route available to look at? Thanks!

discussione: Yooka-Laylee
Kentucky, USACandyBoots7 years ago

XD wow but you actually don't even need to pause buffer for that so there's a tip and way to prevent it from happening again :D

discussione: Disney Infinity
Kentucky, USACandyBoots7 years ago

So I read on another forum that TheErgkjr (Mod) would only add a category of 100% if they received a run of the category, My question is for clarification on what exactly 100% is. Would 100% be just beat all 6 Playsets, Do every single thing an all 6 Playsets, or every single thing in the original 3? Obviously, it sounds more like the 2nd option would fall more under 100%, but the mods have the choice to clarify the rules for their game, so I'm asking what the real goal should be. Thank you

peck324 piace questo
Kentucky, USACandyBoots8 years ago

The only levels that have an IGT are the Road and Ship levels (ex. Firetruck, Ambulance, Cleanup, Aircraft), and iirc, every other level does not include an IGT, and there are only about 7 levels that fall under the category of Road and Ship levels

Kentucky, USACandyBoots8 years ago

It could also help runners of this game keep track of their times per level and see how much improvement they're making

Kentucky, USACandyBoots8 years ago

I think that we could have Misc, categories for completing each Chapter, and then maybe, just maybe, Level Leaderboards for this game. They could be for each of the 28 levels (maybe include the secret levels too). These are just ideas to make the leaderboard bigger and hopefully make the game a bit more competitive :D

Kentucky, USACandyBoots8 years ago

I think it'd be cool, Finap, if you could also write something in this randomizer that randomizes where the game takes you when entering a building (ex. Shop, Great Fairy Fountain, Dungeon, Temple, even a dude's house). The thing is, it would have to have places that Child can go to have 3 buildings take you to the 3 child dungeons, so casual players can make it through the randomizer as well. I think it'd be a really fun addition to the program to have, in Kokiri Forest, potentially, a Fairy Fountain, Fire Temple, Shadow Temple, and Dodongo's Cavern XD it would seem to be very fun. I hope you consider this and btw good job on the randomizer!

discussione: Yooka-Laylee
Kentucky, USACandyBoots8 years ago

PC Route is slower due to console having superior speed with glitches (mainly pause buffer clip, which allows us to skip puzzles and clip into cagies and doorways)

discussione: Yooka-Laylee
Kentucky, USACandyBoots8 years ago

I'm currently working on a route :)

Kentucky, USACandyBoots8 years ago

So I know this games pretty much dead, but I still want to know how this game works.. there's this thing in Japes where you shoot a cannon to point in the mountain and pound a switch, the problem is, that point is blocked and I don't know how to get past it, help on this would be great, and any additional help for later in the game would be nice too :)

Kentucky, USACandyBoots8 years ago

But yeah.. if anyone can help here I'd be grateful...

Kentucky, USACandyBoots8 years ago

I swear to god TwoWorlds XD gg but it's on now, just gotta get some help in this thread :/

Kentucky, USACandyBoots8 years ago

Hey guys! I'm trying to get into runs for this game and so far what I've posted makes me proud. I worked on Bottom Point Dash and luckily (I still don't remember/know how) got a 1:30.180 in the IL. I feel like this is inconsistent, so I go back and look at all the segments of my run compared to other's. One thing I know I'm doing wrong is this one trick near the end of the run. I can't explain it but in Yayo's WR video, it's the trick when you skip to about 1:17 in the video. Basically, you go off the rail and land on the ground like what you'd expect. What I'm finding is that it always drops me into the half-pipe instead of on the later ground. I've tried a bunch of inputs and I think it may be a timing issue with the boost dash (either that or it's going incredibly fast from inside the half-pipe -> out). I'd like clarification on this trick. Thanks to those who can help!

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