Commenti
discussione: Distance
United StatesCaliforn1a7 years ago

[quote=TntMatthew]Mostly just curious as to how WB would be officially defined for the filter. Something which a few of the top runners for ILs ingame have been doing is tilting up and gripping after drops or jumps, to increase speed.

Would this count as WB for the filter? Personally, I think it shouldn't, it's not really WB if you don't land on the same surface you started on, though I can understand if would be disallowed since it is essentially the same thing. [/quote] Yeah, it would be specifically jumping just for the express purpose of gripping back down onto the same surface. If you're already in the air (even for jump obstacles) then it's fine.

[quote=TntMatthew]While I'm here, might as well ask this too: assuming the Adventure level select remains for adv2.0, would the final timing method just skip the intro entirely, starting on whatever the new first level is? [/quote] Likely

[quote=TntMatthew]but on the other hand I'm not sure skipping intro would get the completion slider to 100% on a blank save, so there is a bit of a case against it.[/quote] That would be the only thing against skipping it, though we skip the credits and tutorial in NR, so it may not even matter. It will largely depend on if completing Adventure unlocks something; at that point, we'd have to base it on unlocking whatever that is, but I personally don't think having 100% on the slider is completely necessary for finishing adventure.

Tiyenti piace questo
discussione: The Site
United StatesCaliforn1a7 years ago

Personally, I think that's a server-side issue for consolidating that list by combining similarly named genres, not a user issue. If people want to use those alternative spellings or slightly different genre names for their specific game I think they should be able to.

However, that was just an aside to the main point of the thread. There is no way to apply a filter to all categories except one without that filter showing up multiple times in the filters drop-down (and on every category page, even ones where the filter doesn't apply). It's also not possible to have filters for only certain specific sub-categories - The example being Any% where "Any% No Esc" would be a sub-category and a "Warp" filter for a glitch that requires pressing Esc would apply to all other Any% sub-categories, but not that one category where you can't hit Esc. The workaround I'm having to do right now is setting all of the Any% sub-categories as full misc categories (which means they can't be shown on the same board) and using Warp as sub-categories so it doesn't get listed multiple times in the drop-down. This is just hacky and non-intuitive.

discussione: The Site
United StatesCaliforn1a7 years ago

[quote=HowDenKing]For the Filter problem a full mod should probably check that for you.[/quote] I am for the board I'm talking about - http://www.speedrun.com/Antichamber

I'm saying that creating filters individually instead of using the "All Categories" selection makes all those individual filters show up regardless of which category page you're currently looking at. This means if I have a "Warp" filter for both "120 Signs" and "Any% All Guns" then "Warp" is listed twice in the Filters list on all category pages, even categories where it doesn't apply at all, like "Any% No Esc" where you aren't allowed to hit Esc (and Warp requires hitting Esc).

To get around this currently, I've had to set the Warp filter on some categories as sub-categories instead of as filters, so it isn't listed many multiple times.

[quote=HowDenKing]Just look at the all games page, specifically the genre part of that page - people fail to write it correctly or make up their own non-existant ones[/quote] So? More ability to customize for the specific game isn't a bad thing. It's extremely limiting right now. If people want to use that Platform column for different things or type the name of the platform slightly differently, they should be able to.

discussione: The Site
United StatesCaliforn1a7 years ago

I have this filter set up. Notice it only applies to the "120 Signs" category. However, when clicking on the Filters button on any page (including other categories where that filter doesn't apply) it still lists that filter.

This can be extremely annoying if there is a filter that applies to all categories except one or two, A because you have to create that same filter multiple times and B, because then you get all the filters listed for each of those individual categories even if they are technically the "same" filter like I have a Warp filter for both 120 Signs and Any% All Guns but have to set them up as a separate filters because Warp doesn't apply to some other categories.

Instead of a dropdown to select which category (singular) any particular filter applies to, it should have tickboxes for all your current categories and sub-categories so you can have the same filter on multiple but not all categories without it listing the "same" filter in the filters list for other categories.

Ideally, you would be able to have filters set for specific sub-categories as well. For example, if you can't press Esc to go back to the menu in a specific category, then there is no need to have a filter for a glitch that uses hitting Esc and going to the menu; however, that filter would apply to all the other sub-categories.

Edit: Also as a bit of an aside... Why isn't "Windows" listed? It's just PC/Mac/Linux, which IMO always sounds ridiculous since Mac and Linux are also PCs. I really wish we could just manually type in the platforms. That way we could even have different versions of PC OSs listed.

discussione: Distance
United StatesCaliforn1a8 years ago

Making up faster alternative routes by flying and driving on buildings is an intended game mechanic, and always has been since before development started. You can't even get diamond medals on many of the official maps without using offroad routes. That's just how intended it is, the devs actively want you to do it. As it says on the Steam store page: [quote]Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths.[/quote] If this wasn't the case and it was an unintended bug or glitch, then maybe, but because it is a fully intended feature and core mechanic of the game, there would be no point in having a category for that except to cater to those who simply don't like the offroad routing aspect, and, to be frank, speedrunning isn't really about what techniques you like or dislike. If you intend to run a game, all the base/core game mechanics should be the starting point for runs of the game, with glitches or bugs - not "disliked" intended mechanics - being what determines the categories and filters.

Not to mention, it can be extremely difficult to classify what is or isn't a skip in many cases. For example, in Corruption, there is a hidden teleporter that requires you to drive on buildings to get to (video). Certainly, the teleporter was intentionally placed in the map, but it isn't part of any "on-track" route. This could be seen as an "intentional skip" (or shortcut). Is this allowed in a "no skips" category? Saying either yes or no seems like a rather arbitrary distinction. Some would want it allowed in such a category while others wouldn't.

An even more vague example is shown in this video, 3 examples, in fact: First, on the second 180 transfer, I bypass it and land on the next flat track. Second, I fly over the shards. Third, I drive on a building near the end to bypass having to fly up and back down. All three of these would be extremely difficult to classify. You may say no to all three, while some may say yes to one or two, and others may say yes to all three. Which leads me to this:

If there ever was an in-game "required checkpoints" type of mode, then sure, because then the game would be setting the rules for what routes are allowed or not, but that category would also include offroad routing, similar to what is shown in my Monolith video. The routing would just be between checkpoints instead of between the start and end.

Most likely there will never be a "no skips" category because it can be extremely difficult to classify what is or isn't a skip - it's completely subjective when you're able to freeroam like Distance allows you to. The closest thing would be a "required checkpoints" category if it is included as a mode in the game itself. But for speedrunning purposes, there is no need for that distinction as it stands.

Edit: Also, just FYI, most people are holding off on doing runs and submitting times to this board until after full release because all the boards are going to be cleared (both in-game and here) at full release. I went ahead and posted a set of ILs on here though just so they would be populated.

BrofessorScales piace questo
discussione: Antichamber
United StatesCaliforn1a8 years ago

Seems this happens if you're using F11 lag

discussione: Antichamber
United StatesCaliforn1a8 years ago

It's unknown. You basically have to be lucky with your landing location and where the cube is when you land. Then you trigger it by either walking forward, walking forward and jumping, walking into the corner, or walking into the corner and jumping, but the setup is unknown and purely luck-based right now.

United StatesCaliforn1a8 years ago

Surely you can drive on walls; you have to in order to do the 180 rotations at the end, no? If there isn't enough speed after skipping the loop to jump the gap, then you might be able to go up the ramp and rotate onto the wall.

United StatesCaliforn1a8 years ago

I come from a Nitronic Rush background (http://www.speedrun.com/nrush), where we have a map "Gladiator" based on the Obstacle Course map in Rush 2049. In our runs of Gladiator, we're able to bypass the loop to save time (1st uses a slightly faster route along the outside of the map, this is 2nd and inbounds), but I don't see any 2049 runs doing this.

I was just wondering why it isn't done in this game? Does 2049 not have as much freedom of movement or control over the vehicle in order to let you make your way into the small gap, or is there some other reason?

Edit: Even this tas doesn't skip the loop.

discussione: Antichamber
United StatesCaliforn1a8 years ago

That's how it used to be with the old speedrun.com layout like it shows in the preview image of the chrome extension with an edit icon next to each entry, but, with the current layout, the leaderboards themselves are the same as regular users see them but each run page has this drop-down for moderators. However, the chrome extension added a button in the header bar with a badge for the number of broken vods. That said, the dev of the extension recently tweeted this, so it may be getting fixed anyway.

PackSciences e distilledchaos ti piace questo
discussione: Antichamber
United StatesCaliforn1a8 years ago

Honestly not very much to start off with any%; all you need to learn is just the basic route. 120 Signs takes quite a lot more game knowledge, though, if that's a category you're interested in.

There isn't a tutorial currently for the new warp glitch, but it's being worked on, and can pretty easily be explained/walked through in text for now. I suggest that first, you make sure you know the basic game mechanics well, what each gun can do, and know the basic layout of the map. Of course, you don't have to memorize the whole thing, but it is helpful knowing where rooms are if you need to get around as well as knowing where specific rooms are located on the map in the hub so you can use the warp glitch.

You can come by the discord if you need help with anything: http://discord.me/antichamber The guides in the sidebar should pretty much be most anything you'd need, though, aside from the new warp glitch.

PackSciences piace questo
discussione: Antichamber
United StatesCaliforn1a8 years ago

Most the twitch video embeds are broken. I intended to use this chrome extension to fix them all, but sr.c had already changed the layout by the time I got around to it, and the extension still doesn't support the new layout.

I've updated that one manually now, and if you want to list any others with the correct vod then I'll fix them as well.

discussione: Antichamber
United StatesCaliforn1a8 years ago

You don't scroll up and down at the same time. You can bind fire to both scroll up and scroll down, and then you can scroll up, scroll down, scroll up, scroll down, etc. It's just so you don't have to take your finger off the scroll wheel to start another scroll.

http://www.speedrun.com/Antichamber/guide/erlq5#ch3Bind_Fire_to_ScrollWheel

PackSciences piace questo
discussione: Distance
United StatesCaliforn1a8 years ago

They did that a long time ago, way before this update. Cyclops and I have already said we're going to be clearing this board and rewriting the timing rules when the game is fully released. We do not want to use old versions because the devs plan on extending the adventure mode quite a bit (I believe they are aiming for 1hr 30min for a casual playthrough), so any old version would automatically be faster simply from lack of new maps. You can read through my post here for more details. The devs have said they might want to do a "ng+" where you have all the abilities from the start, so when the game is fully released, we will need to decide what the main category will be; either regular adventure, ng+ adventure, or all official sprint maps. All three of those possibilities will likely be their own categories though.

discussione: Antichamber
United StatesCaliforn1a8 years ago

[quote="khmarican"]Any suggestions on how i can fire enough cubes besides dismantling my mouse?[/quote] It is possible to do HS without a freescroll mouse. Most people are doing it without, it's just harder to do unbuffered/lagless without one. I do recommend just using lag to buffer it if you want to do HS, at least to learn the timing for initially, and then moving on to trying to do unbuffered later, once you're better at scrolling like mad.

You can bind both scroll up and scroll down to fire, so you can scroll up/down/up/down, instead of scrolling down, moving your finger to the top of the scrollwheel, and then scrolling again.

[quote="khmarican"]Also, is it okay if I left it as just "StartFire|StopFire"?[/quote] No, that is also double-bound. You're only allowed to have one button for each single action. You have to use "GBA_Fire" for the command (as it does in the bind fire to scrollwheel section of the config guide), you can't use Start/StopFire.

discussione: Antichamber
United StatesCaliforn1a8 years ago

No, you can only have one binding per-key. You're not allowed to set multiple bindings like that. That would be the same thing as making a macro for it, which is also disallowed.

discussione: The Site
United StatesCaliforn1a9 years ago

Here's a bug. And all the spacing is way off here (plus the tiny buttons on the right side of Extra Variables).

Also these headings on guides are in a completely different font from the rest of the site (doesn't fit/match at all), plus they're way too huge (and the index isn't boxed-in, as well as too much space between "Index" heading and the first section link). I like the hr's to separate sections, but I think the hr should be above the heading (directly underneath the previous section) instead of directly below the heading.

Ampsen e Xcvazer ti piace questo
discussione: Antichamber
United StatesCaliforn1a9 years ago

Make sure you have the fake P keybind set.

[quote]Add a fake input to trace sounds

This is necessary if you want to track the Credits trigger. Inside "\UDKGame\Config\UDKInput.ini" add the following line:

Bindings=(Name="P",Command="ListWaves",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Before "bInvertMouse=..."[/quote] via https://bitbucket.org/WydD/antitimer/

GoodleShoes piace questo
discussione: The Site
United StatesCaliforn1a9 years ago

[quote=Klashik]I understand that speedrunners don't have much patience but this is ridiculous. It's only been a bit over a day since the change and already there are people starting petitions and demanding the old layout come back. Yes, it's going to take a bit of work, but the issues WILL be fixed. Until then, enjoy SGDQ or something. It's not that hard to wait for a bit.[/quote] That's part of the problem though, this new layout being released just as SGDQ started, while all of us watching are trying to look up boards/WRs/videos/etc. for the games being displayed at SGDQ on here, and it's all broken. The search doesn't work half the time, so I'm having to keep a list of all the stuff I wanted to look up but couldn't, and will have to later. The notifications don't disappear, which makes moderation a pain when you're actually trying to see if there's anything new instead of just old notifications that aren't marked/haven't disappeared. A ton of the layout makes buttons on the edit game page far too small, or outside the bounds of the tables so you never know if you're actually editing the correct category.

[quote=kirkq]1: Lots of bugs, not a lot of testing. 2: Text unnecessarily spread out, unnecessary menus at times. 3: Sometimes hard to get to certain pieces of information, like comments. 4: Background colors bad in some spots. 5: User avatar GIFs right now, yuck. 6: This week was probably not a good week to do a major site overhaul due to events going on.[/quote] Also the top and bottom info on run pages have a different "visual priority" right now. The more important into at the top (runner name, rank/place, time) is shoved into a box in the top left corner, whereas all the lesser info at the bottom (platform, verified by, submitted by, region, date) is large and centered. The category name and time on a run page is almost non-visible when you just glance at it. I quite liked things like links, category names, and etc. being colored text instead of buttons or standard white because it was much more eye-catching and easier to see that important info at a glance. The name colors feel out of place on this new layout where all the other text is non-bold, plain-white. Now the names are eye-catching but hardly anything else is.

Edit: Also, this is an issue, the names in notifications pile up if multiple users like your post. It should only list new names, none of the ones that were included in previous notifications (otherwise what's the point of even listing all the notifications before the final one?)

TheGlitched64 piace questo
Info su Californ1a
Iscritto
10 years ago
Online
7 days ago
Runs
95
Giochi corso
Nitronic Rush
Nitronic Rush
Ultima corsa 3 years ago
43
Runs
Distance
Distance
Ultima corsa 2 years ago
32
Runs
RuneScape
RuneScape
Ultima corsa 4 years ago
7
Runs
Antichamber
Antichamber
Ultima corsa 11 years ago
6
Runs
Manifold Garden
Manifold Garden
Ultima corsa 5 years ago
5
Runs
Paradise Killer
Paradise Killer
Ultima corsa 3 years ago
2
Runs
Giochi moderati
Nitronic Rush
Nitronic Rush
Ultima azione 5 months ago
1,447
azioni
Antichamber
Antichamber
Ultima azione 7 days ago
740
azioni
Distance
Distance
Ultima azione 27 days ago
302
azioni
Manifold Garden
Manifold Garden
Ultima azione 3 months ago
302
azioni